One thing that is of course evident in the current state of PQ3 is how bad the shard economy is. One thing that is contributing to this is the low buy limit on the Ore Deal.
Currently, all Bazaar tiers have a buy limit of 30. This is rather low given how easy this particular category is to mass buy. An entire guild with a rare miner can auto buyout tier V instantly and an entire guild with epic+ miner can buyout tier VII instantly only giving each player the opportunity of buying one.
This category is particularly valuable given how hard shards are currently to get and how bad upgrading followers for their ore craft currently is.
The current value for them are:
Ore Deal IV = 15 ore per tier 2
Ore Deal V = 16.66 ore per tier 3
Ore Deal VI = 13.75 ore per tier 3
Ore Deal VII = 15 ore per tier 4
There are a couple problems here:
1: A lot of ultra active players in a guild who play within a few hours of reset can buy out all 30 before half the guild has the chance to buy 1.
2: The guild is forced to upgrade to tier 4s when they may want the higher quantity of Ore Deal VI tier 3s.
3: The amount of buys is very small, essentially only being 1 per player per day currently, often getting more from the free daily shop.
Some fixes for this would be:
1: Add a 3 buy threshold per player before it starts to tick down the 30 number. This would still count towards the upgrade, but would not count to reducing the 30 number. Only when people start to buy more than 3 would the 30 number start to tick down. This would ensure no matter how active players in a guild are, every player can buy the offer 3 times each day.
2: Allow the gold crown leaders of the guild an option to cancel an upgrade. If the guild wants to stay at IV to farm tier 2s or VI to farm tier 3s, there should be an option to do so. Currently, the game forces an upgrade or a downgrade EVERY single day with no option to just stay at current tier. The only tier that has a stay option is tier VII.
3: Allow tracking of Bazaar per player. There is currently no way to know who or how much is being contributed to the Bazaar by each player. There is no way guilds can set a requirement for these fields. It is also the only weekly bonus in the guild that has 0 tracking, so no one knows who will get the 5% gold bonus the following week until the day of, whereas the other 2 fields are visible and can be contested.
ALSO, while it is a bit of a topic in itself, very briefly, both the Food Offer and Honor Offer are ultra bad value:
Food Offer: It trades a non-infinite farmable resource for one that is infinitely farmable. Even when a player has more food than they could ever know what to do with, the current food offer would STILL not be worth it. The offer needs to be changed to a resource that isn’t marks, or have the food cost reduced by about 10x, or have the amount of marks increased by about 10x. If going down the resource route, one change that would make it beneficial while still allowing food to do marks would be to make the tiers into skirmish and dungeon loot tickets instead of marks.
Honor Offer: Not enough honor is brought into the game currently to sustain the current scaling of the honor offer. Similar to food and ore, honor is also used for other things. The difference with honor is in the current state of the game a person would need to be in ALL 3 pvp tournaments with a rare+ Gong just to be able to keep up with the tier VI and VII upgrades. This means every player would have to dump all their glory every day into the offer, and then still could fall short. Best fix for this would be to add more ways to get honor in the game or remove honor keys from the honor shop while simultaneously reducing the honor cost for the guild version of it.