Level 50 follower rework 2nd draft

I know I posted a topic before about reworking followers once they get to level 50 (Level 50 follower rework) but I’ve been thinking about it some more and I’ve come up with ideas for (almost) all of them.

It’s still for the same reason; a lot of the followers don’t really offer anything after level 45, and once they’re at level 50 their crystals become useless. Hopefully you’ll all agree that the ideas below would remedy this.

Eveline:
Merge 2 unwanted follower crystals into 1 desired one (as she seems to be chief follower).

Toragon:
Exchange 1 crystal to randomly reforge chosen attribute slot.

Northelm:
Leave as is.

Brie:
Exchange 1 crystal for 1,000 food.

Adhakus:
Exchange 1 crystal for 1,000 ore.

Auri:
Exchange 1 crystal for 200 gold/ore/food cap increase.

Gong:
Exchange 1 crystal for 0.25% PvP boost.

Gemka:
Exchange 1 crystal to randomly reforge chosen attribute slot.

Xione:
Leave as is, but more pages for her crystal.

Soulchaser:
Exchange 1 crystal to randomly reforge chosen attribute slot.

Mutiny:
Can now store tickets. Exchange 1 crystal for 30 mixed tickets.

Grungli:
Merge 2 unwanted glyphs into 1 desired one (glyphs could be considered “uber-shards”).

Jocea:
Select element. Also exchange 1 crystal for guaranteed legendary minion.

Elyra:
Exchange 1 crystal for 10,000 gold.

Darkhunter:
Exchange 1 crystal to select tier of rune/scroll.

Resh:
Exchange 1/2/3/4/5 crystals to select tier of gift.

I feel that these changes would give a lot of players a reason farm for crystals, or buy them from the shop, and would also continue to keep the game interesting.

1 Like

Followers are likely to have their rework coming in a future update after 3.0 :sparkles:

1 Like

Great news, hopefully something similar to this?

Also, I was thinking certain followers could have a “workshop” tab within each archive chapter, where they can make seasonal gear:

Story | Battles | Rewards | Workshop

The only followers it would apply to are:

Toragon
Gemka
Xione
Souldchaser
Jocea

They’d need to be level-dependent as it could otherwise be quite OP.