I began my dailies today with a 2-color paladin (my main, yellow/red) who is the only character I have at lv 50 and is still struggling to complete the story. I noticed yellow and red gems were rather scarce as I completed my dailies and had to do most of my work with skulls, only casting maybe 1 or 2 spells (none during PvPs).
Having hit a wall with my Pally, I switched to my 2-color assassin alt (green/purple) to earn some quick gems. I then noticed how scarce green and purple gems were, and again had to do most of my work with skulls.
It’s entirely possible my own bias is clouding my perception, maybe because spells now cost so much more mana that it simply feels like I’m starved for color. Or maybe not, because it seems like every battle I fight the opening board is devoid of whatever color my character needs.
I love match-3 games and PQ3 is particularly deep and fun, but one thing I expect is total randomization of the board and the various colors. I hope difficulty isn’t being manufactured by starving the player of mana, as difficulty should be entirely dependent on enemy strength in a game like this. No player wants to feel like the game is artificially denying them color and access to spells - a key aspect to keeping battles fun/engaging.