Minion Drops by Dungeon

Greetings!

With the help of my friends in Throne of Odin kingdom ("Throne of Odin, we have tacos! :taco::taco:, also a most excellent Kingdom if I do say so myself :wink: ), I would like to share some findings that confirm that minions drop in specific dungeons and are specifically tied to the minions’ salvage relic association (EDIT: 6/29/21 - this section updated to reflect the post-0.35 results)

Some Background:

When I first started running dungeons for the then en vogue Bone Rings, I started to get the sneaking suspicion that perhaps specific minions dropped from specific dungeon chests. I had run Skullkeep about 200 times and I had only gotten 4, maybe 5 specific minions from the chests. I thought at first that the minion drops were like gear; certain minions had an increased likelihood of dropping from specific dungeons. However, as I was farming for the Dwarven Hammer in Clockwork, I had the same result, 4 specific minions as drops the entire time I ran the dungeon. At this point, I decided that I would start tracking these drops. Perhaps over time I could figure something out.

Throne of Odin members assisted me in the data gathering effort and after a while we had a pretty clear picture that minion associations with dungeons did exist. However, with the introduction of “relics” in 0.35, as we continued to gather data, the picture shifted again and actually became more clear:

Minion Tracking UPDATED 6/29/2021 - Only post-0.35 drop data included

During the pre-0.35 data collection minions would appear in as many as 3 distinct dungeons and while there was clearly a pattern, there were also one-offs that made it difficult to establish a clear correlation; then came the 0.35 update and the introduction of relics. I decided to check the minions for their upgrade/salvage relic association since these were dungeon-specific and overall the dungeon relic association agreed with the history of minion drops. But it turned out that when we isolated the drop data exclusively to post-0.35 drops, a 1:1 relationship emerged:

Minion Summary UPDATED 6/29/2021

A few comments:

  • The peach shaded cells in the relic column indicate that the dungeon associated with the relic has not had a documented minion drop in our collected data so far (post-0.35).
  • There are only 6 green minions and 7 red minions compared to 9 minions each in the other colors. I had expected there to be 8 of each.
  • There is no emphasis on chest rarity in the data collection or the rarity of the minions; only the occurrence of a minion in a dungeon-specific chest of any rarity (gold+)

Conclusion

The data collected post-0.35 paints a clear picture that the exact manner of minion-to-dungeon relationship is identifiable with it’s salvage relic(s). Given that the pre-0.35 data told a different story, I will continue to observe as updates are made to see whether the drop rate pattern continues to be explicitly apparent.

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That’s some data calculations my hats off 2 you! 1 quick thing I was thinking about how do you know what chests you get when you run a dungeon because theres only a % that the dungeons chests drop and not a regular chest meaning if I go to skull guard keep for a bone ring and get an elvin ring is that skull guard Chest or is it? Dont know if that makes since atm… Long day. Dont know how that helps or hurts your info with the pets. You could get a random chests from dungeon and that would through your data off is what I’m trying to say.

The chests rewarded for dungeon runs are specific and you can identify them as dungeon-specific by the icon on the chest (there was the issue with loot tickets before 0.35 and the ongoing issue of party dungeon runs not yielding dungeon-specific chests but those instances are not present here). As I mentioned in the comments, it’s possible that minion drops follow the same rules as gear or spells: that there is an increased chance of getting let’s say an Elven Ring from a Ruins of Lunarion chest, but there is no indication in the dungeon rewards screen what pets are associated with that dungeon (as I theorize) and would therefore benefit from the increased chance. The other possibility is that the minions are fixed seeds to dungeon chest rewards and that if you were to run a dungeon and get a dungeon-specific chest, your possible pet drops are only the seeded options. That is the question that I can’t answer currently.

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Of note: Wyrmheim has Pussbag, Snack Rat, and Octoghoul, making it ideal if you want to farm for high-Cunning minions specifically.

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Updated chart data as of 6/13/2021

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Updated chart data as of 6/20/21. Mount Gobknocker definitely appears to be the winner for Octoghouls.

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Updated chart data as of 6/29/2021. Original post significantly revised due to new observations based on exclusively post-0.35 drop data.

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Looks like Octoghoul is specific to Gobknocker now, Pussbag to Doomholt, and Snack Rat to Wyrmheim

Can’t edit the OP any longer so posting my final results here:

Minion Drops by Dungeon - Post 0.35 Data Only

Minion-Dungeon-Salvage Relic Association

Since 0.35 Update, minion drops from dungeon-specific chests have been exclusively tied to the dungeon associated with the minion salvage relic. This has been 100% consistent with no deviations. No further observations until 0.36 Update is released but I suspect that these results will hold.

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