Currently, there is no feature that can change the base modifiers that are on a piece of gear. This is made even harder by the fact there is currently no storage to keep all the gear. Getting min/maxed modifiers in this game is nearly impossible as the player would need the specific equipment drop to have:
The correct color
The correct modifiers
The correct type of equipment
Only one of those 3 are addressed with how the game is set up now, and that is dungeons being able to target the correct type. There is currently no way to target the correct color nor the correct modifier.
It almost seems like dungeons are supposed to target colors based on how the images for them are, but after 10+ rare drops in a purple dungeon, not a single rare+ drop was actually purple.
The biggest issue with all of this are the modifiers. A person can have the correct equipment piece and the correct color, but if it has something like 2% gold instead of 2% crit it is as useless as if neither of the previous 2 fields were correct from a mix/max perspective.
We need some way to be able to adjust the modifiers on equipment, as well as potentially the color as well. Otherwise every piece of equipment has dozens of different variants making the total amount over 1,000+ equipment pieces.
I haven’t made it that far to actually consider purple Epic tier upgrades (lack of upgrade shards), but I’m fairly suspicious that all gear upgrades of Epic and higher require use of the crafting upgrade system.
My current assumption that an Epic upgrade requires 3 copies of the same Rare gear piece (with one at level 30) + 4 of the appropriate Epic elemental color scroll or rune (as all gear gains elements at Rare rarity). That’s a pretty high bar to clear for each piece of gear a player has equipped.
I doubt that the devs are going allow gear respecs or alterations. It’s all part of the grind. The game is supposed to last for multiple years as a live service game.
On top of making armors, perhaps he can re-craft. Have separate functions to recolor and get a new ability on the gear. Random of course to extend the grind :). Same can be said with our pals at the weapons shack and jeweler store.
I think it’s more likely that it will be done by new follower(s) since the devs already said that they plan for story expansion too in the future.
Moreover, separate follower with separate purpose means more grind & more evolving, etc. to hinder players’ progression.
Though it means that the solution will most likely only be available in the (not near) future.
Anyway based on Cybaru’s post, does it mean that maybe we don’t need 2 duplicates of the same element for upgrading to epic and above, only the same rarity level? If so then at least it’s slightly less difficult to evolve.
SAME gear with SAME rarity.
but since I already heard someone looted LEGENDARY gear/spell/minion from chest… I think it’s unwise to evolve any item below legendary, or epic?
btw, I speculate they will provide a free reforge to reroll all mastery and affixes, and a paid reforge to reoll the affix or mastery you choose.
I feel your pain. I recently got a Legendary purple mastery Jeweled Pants with Poisonpact. It’s such a mess, I’m seriously thinking of salvaging it to reclaim the storage space (stupid lack of storage). Jeweled items benefit Yellow mastery and the first set bonus for Jeweled gear actually hurts purple. My pants have purple mastery. Then, to top it off, it has Poisonpact, which is pretty much irrelevant to both Purple and Yellow. I wish I could trade it for a blue longsword :). I’d even take a Rare longsword for that trade.
I could not agree more. I’m swimming in food, gold and honor, all of which could be used to feed some sort of forge / reclaim mechanic to change gear attributes and color.
If the inventory cap remains, I would ALSO like to see a mechanic that requires the use of some resource(s) to simply change an item’s color. Maybe one item can only be changed 3 times or something if it’s too broken otherwise.
The perks bonus of the objects are not random, I tested on several objects armors, helms ect…, always the same bonus… so don’t waste your time like me
For comparison I have:
Red Royal armour (Epic) that has Life and Cleave
Purple Royal armour (Epic) that has Life and Strong
Yellow Royal armour (Epic) that has Life and Lightward
So I would say, 2/3 are better than a random off colour Strike
But I think the key issue here is that there needs to be a way to choose (or at the very least re-roll)