Offline mode / function?

Hi @Jeto,

I hope your recovery is coming along nicely. Wishing you a speedy recovery, and posting for your colleagues to please review.

I’ve lost quite a bit of gameplay time due to my internet connection being down or general internet connection network issues (on both my end & PQ3 servers etc.).

Has an offline mode for PQ3 been explored? If not, could the devs investigate this option for the future please?

I’m no expert, but I was thinking:

  • Having offline & online options (e.g. for coop, kingdoms etc.).
  • Where needed, updates could occur at intervals in the background.
  • With regards to RNG for chests etc., I believe this is still possible offline, as games with offline mode (e.g. Borderlands) have this?

Please let me know if this is something you and the team/devs could consider and explore/investigate for a future update.

Many thanks,

DR-T-BOY

@OminousGMan
@Mother_Morgz

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While im obviously not a dev for this game, i can tell you this wont happen. This is actually a LOT more complicated than most people think.

First being online only prevents a large amount of hacking in any game. Having to validate the files when logging in, and not having all of the code in actual local files ti edit really helps with this.

The bigger issue is that, depending on the game, anywhere from some, to a vast majority of the code is on the game server itself. You would essentially need your own personal server, and be given all if the source code and permission to use it otherwise it would be illegal.

The last major issue is that a decent amount of the content simply cant be done offline. No dragon, no crests, no mail rewards, no chat, no pvp, even opening chests and having loot randomly assigned to things like challenges isnt likely possible.

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