PVP took one step forward and five steps back

The key to winning current PVP is equipping a crap weapon and spending 7+ minutes making rows and columns to milk points. There is disincentive for being strong and for playing well/defeating enemies quickly.

Please consider decreasing the number of turns whereby players are penalized, say from 15 down to 7, and increase the bonus for defeating opponents quickly. Thank you.

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Exactly this, would be a simple solution to the actual biggest problem PvP mechanics has.
Double Bonus for fast wins at least and half the rounds you can fight and get a bonus.
This would be much more balanced and would make sense for a much wider range of sucessful builds.

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I completely agree. We have moved from a system where there were lots of viable builds (slow, fast, skull-based, spell-based) to a system where the only optimal strategy is forgeting about skulls to avoid killing the opponent while we take up to 14 turns to get all the goals. Therefore, even if having more goals to get is nice, the result has been a decrease in build diversity. One easy way to solve this is what the previous players have suggested: increase the bonus for fast fights and decrease the number of rounds before starting to substract points.

In my opinion and taking into account my experience, the best balance would be being able to reach top bonus scores both with a 1 turn kill (disregarding the rest of goals) but also with a longer battle trying to get the other goals. That why the build diversity would be much higher.

To achieve that I propose the following changes: 3x bonus for fast wins, half the number of rounds before getting penalized (turns 8 / 10 / 12 / 15) and 2x the penalizing bonus for reaching those turns. This way a high 60% bonus score would be achieved both with a turn 1 kill and a turn 7 kill (with the ultimate, row and column goals and half +9 gem matches goal).

This would not only make faster and slower builds more similar in terms of scoring, allowing more players to enjoy the challenge, but it would also help reducing the time current PvP takes trying to get max bonus score.

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No part of the game raises questions and discontent like pvp. Several times I advocated that it was necessary to simplify the rules because the overwhelming majority of players don’t really understand how it works.

Groups drawn in which everyone fights against everyone else, knockouts, one win one point…

I won’t go on and on listing possibilities, they are immense. This also didn’t mean that all the work done to achieve these detailed scores would be wasted, there could always be special prizes for those players who like to pursue more elaborate objectives.

A simple system that everyone could understand would be the main competition, special prizes for those who wanted to spend more time strategizing. I think this could satisfy the greatest number of people.

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On a side note, sadly this week I have lost all the little interest I still had in competing for leaderboard position. I spent a lot of time to win against the top 10 opponents in restricted league (which is my stronger color) and still cannot even reach top 3 because there are 3 players that have been lucky enough to get out of league matches. The same is happening in this week’s elite, and in last week’s restricted. Why even try when it is clear that getting into the top depends on getting a lucky out of league match (which I will never get because only people that are able to play after reset seem to get them)?

Therefore, while out of league matches keep happening and preventing players able to get perfect scores from getting first place, I will just do PvP battles to get the Tier rewards and farm honor. A pity because I really found the fight for the leaderboards exciting, but the battles are already taking too much of my time for not being able to get then into the top due to some unfair part of the current system.

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Yeah same here. I was looking forward to pvps before and it takes forever to finish them all now and not with desired results either. Someone suggested before a counter on the side would be good for the goals. I think it is a legit request. I sometimes play a 20 Min fight just try everything not to kill the opponent and try to complete the goals and sometimes I get bored and kill the opponent thinking it must be enough to get the full score and you get 57%. Whaaaat😱 very frustrating. So yeah it would be great to have a goal counter on the side at least.

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I am very sure my unhappiness with PvP is well known. The main problem is, until this last “update” the means and rules to obtain a top leaderboard standing were not listed. Even now, I can see where column and row matches help. But I have the merchant covering my # turns area and cannot see where I stand there.
I have bounced around with different build to see what gives me the best scores, but have decided to wade in as my 3300 and whack away enough to get max honor. That leaves my hero on defense for the rest of the players to get points.
Spending half a day trying to get a top score with 33 bouts, I would wonder what the Dev’s were thinking but I’m sure they were not.

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Well, having not seen this post and thread before, it’s now very clear to me how I went from a top 10 fighter to being lucky to squeak out of the 30’s or 40’s.

Oh, well. I’m always late to these sorts of game-hack parties. I never could achieve the so-called “zero turn” build back when that was a thing. LOL.

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