What were you expecting to happen, and what actually happened
DungeonMaster Bounty indicates that credit is awarded for completing Dungeons at Normal Difficulty or higher.
They got rid of the ‘Easy’ setting, so now ‘Normal’ is the lowest difficulty setting. Looks like they forgot to correct some text, but working as intended.
Is it working as intended though? That would mean any newer player is effectively prohibited from choosing that as a Bounty. It seems that the correct intent is that Normals should satisfy the condition as stated.
But you could choose to go do a very low level normal dungeon and it scaled further down. From my perspective its a coding mistake. When they intro’d “Easy” they made it the “first” mode and then solved the Bounty issue by excluding the “first” mode. Once they removed the Easy mode from the table, the bounty is now pointing to normal to exclude.
It’s a combination of a naming issue and fixing the “bug” where Easy dungeons in 0.35 completed the “Beat at Normal or Higher” dungeon bounty requirement.
All that needs to be fixed is to change the bounty text to say “Beat any Dungeon at Hard or Higher” to be compliant with the difficulty vernacular used in 0.36.
My point is still the same: Given all the changes to the new level of difficulty introduced, leaving it at Hard+ means that the bounty is effectively eliminated as an option for players for a significant period of time. I realize there are other options but this seems to be rather regressive.
It appears the text has been updated, with the Dungeonmaster Bounty now only displaying “…on Hard or Higher”, which appears to have been reported previously.