In the most recent dev stream, it was mentioned there are potentially plans to add set bonuses to equipment based on using full or partial sets within the game.
Mostly just wanted to give some feedback in that regard.
Main aspects that would be interesting to see with this mechanic would be:
- Bonuses for using 2/4/6 equipment from a specific set.
- Bonuses that under no circumstance could be considered a negative effect (such as no board control related set bonuses)
- Bonuses that stack with already existing bonuses.
While I highly doubt most of these would be implemented, I personally see the following as some potential bonuses for sets that could work for 2/4/6 same type equipment:
Guard: 10%/20%/30% block amount
Royal: Gain 5/10/15 power when matching a big gem
Savior: 5%/10%/15% chance to barrier at start of turn
Dwarven: 10%/20%/30% higher starting HP
Dragonguard: Gain 1/2/3 mastery to all colors when casting a spell of a different color than the previously casted spell
Firewalker: 10%/20%/30% fire resistance
Warlord: 5%/10%/15% crit chance
Night: 10%/20%/30% dark resistance
Serpentine: 10%/20%/30% poison resistance
Jeweled: 10%/20%/30% light resistance
Runic: Gain 3%/6%/10% more power per turn
Esgaard: 10%/20%/30% block chance
Elven: 50%/75%/100% chance a random non-full mana spell is replenished to full when killing an enemy
Bone: Give +1 to 1/2/3 random skulls at the start of each turn (can turn them big and can mutli hit same skull, does nothing if 0 skulls)
Bloodfang: 10%/20%/30% ice resistance