Skirmish chests give bonus shards which I’m currently investigating. But I was curious if Jeto or any of the devs have a definite answer as to what the shard bonus percentage of skirmish chests actually is?
Im actually working some math on this right now. Ill report back here and in guild chat.
I dont think you get more shards, i think you get shard rolls more frequently. From initial testing, you end up getting 2-3 types of shard at the same time much more frequently.
As for actual % we would need a dev, or more data.
If you write down how many gold/ruby/diamond skirmish chests you open, and how many rolls you get, and howbl many are shards, that would help (if im correct, gold, food, spells, armor, minions all count as 1 roll, with more rolls from higher tier chests)
Yeah its just a matter of opening lots of chests and comparing the data to dungeon and maybe blank chests.
Just some important info I find important if you are gathering drop info from chests. Each chests has a number of drops (or rolls as you say) depending on their rank:
- Wood: gold + 2 drops
- Iron: gold + 3 drops
- Gold: gold +4 drops
- Ruby: gold + 5 drops
- Diamon: gold + 6 drops
Each gear piece and minion count as 1 drop/roll. Runes, scrolls, relics and crystals can drop in multiples, but that will be showed with a number below them, easy to see. But food, ore, shards and spell pages can also have multiple drop/rolls of the same, but they are more difficult to identify and this can perturb your calculations if you don’t take it into account.
For example, if you open a lvl 100 chest and you get 230 armor shards, it is highly likely that you have gotten 2 armor shard drops/rolls. If you count it as just 1 drop, then your numbers will be distorted (you are underestimating the drop rate for armor shards).
How can this be taken into account when gathering info? Pretty easy: tracking the number of items you got in each chest. If the chest you open has less items than the number of drops defined for each rank, then it means that one of those items has dropped twice (or more). For example, the following is a lvl 100 gold chest:
As you can see, we have only gotten gold and 3 drops, meaning that one of those resources has dropped twice. The relic already says to be 1, so it has to be either ore or food. And once you have open lots of chests, you learn that the base amount of ore you usually get is half that of food. So this means that this chest has given you 1 rare relic drop, 1 food drop and 2 ore drops.
So when gathering info on shards drops from chests it is important to make sure you are taking into account double (and even triple) drops/rolls. Food and ore are easy, because they have pretty stable numbers. Shards, in my experience, are more difficult because they can vary quite a lot, so a lot of times it is necessary to count the number of items in the chest to know if the shard drops are single or multiple.
Well crap, there goes my current data set. I thought chests dropped say +/- 1 item per opening.
Shards seem to vary fromblike 30-200, so anything hitting below 100 twice is gonna suck. It might wven be 30-100, and ive seen double or tripple.
That is why counting the number of item dropped from the chest is important. It is not always easy to know from the shards amount if it is a single or multiple drop. But if you get the number of items expected for the chest rarity, then you can be sure it is a simple drop. And if you get less items then you know something there is a double drop.