Update 1.5.5 Patch Notes

This is my take as well. I explained here the issue and I still don’t see how the developers’ response deals with the issue.

Whether you get 10 or 5 doesn’t matter. It still comes down to requiring a build that generates enough skulls to eliminate your opponent on the first turn. This has also driven numerous players to return to the “Conan” build, where by you essentially equip a high level weapon and nothing else so as to match with another undergeared opponent to minimize the number of skulls needed to win that first round.

The developers can’t possibly think this is a “better” result? :thinking:

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