The frustrating part about this is that the developer(s) clearly have no clue what outcome they want in PvP. After voicing complaints about Starting mana issues (twice! once in EA and then most recently) providing only those players with very specific builds the opportunity to win gem awards, they have basically recreated the “problem” by forcing players to now have a very specific but different build than before in order to win the same gem awards.
It’s really disappointing to have a lot of players provide solid feedback and information for it to result in this outcome.
It doesnt appear that these “extra rewards” in place of chests are listed in the rewards for each chapter part (I’ve only looked at a few so far so i could be mistaken). It seems the “extra rewards” are random per battle and not just per story chapter completion so perhaps thats why.
Although the Story Cache appears in the overland map:
On a positive note, I think the flow of story mode is much better now that you can go straight to the next mission, instead of being dropped back to the main screen.
I also think the way rewards are handed out will be much better for newcomers as they won’t be filling up chest slots or needing keys that they don’t have.
It just happened once, when I tried to join the open pvp tournament. I wasn’t battling anyone yet, just spending the gold to join the tournament. I think I had a twin blade equipped, but again, not fighting a PVP match, just trying to join the event.