Can you close and relaunch, & let me know - as I still have 3.1 active on my account
The relaunch fixed it, thanks.
@Jeto Any list of upcoming adventures you can share after Rune Hunters?
Yeah - Iām currently writing out a post for August adventures and events, that should go out on the website this weekend
And Iād cross share here probably on Friday or the following Monday
Feedback: Good QoL, but the UI spell page display is unreponsive to upgrades for spells made using the upgrade button. This confuses the player into thinking that the spell can be upgraded multiple times when it cannot.
Suggestion: Either (if possible) change the spell UI display to update the spell page count after exiting the upgrade screen, or change the button to be greyed out and say āUpgraded!ā (or something similar) to give visual confirmation that the spell in question was upgraded.
Fetid Gems are hard to see on Mobile (at least on Android). They show up as a brownish color instead of being yellow. They appear correctly on the Steam client.
EDIT: Putrid Gems have the same issue.
EDIT 2: Added screenshot.
What are your graphic settings on at the moment @Lyrian ?
Phone was on a lower setting, which is a good explanation for the situation. Raising the video quality inside of the match did not fix the issue, but there are likely decent odds that a new encounter would have corrected th3 situation.
Sadly, the new gems do not appear in the Season Chapter 1 dungeon, so there is currently no way for me to verify the correction.
I followed this up with the team and it looks like in the backend there were some components missing - which made them look dark.
Same issue with the loadout snapshots on ps4 maybe?
No I do not believe they are related, as this was an effect specifically on the Gem and not the whole entire screen contrast.
I donāt have an update on the PS4 screenshot issue
The new gems are in The Poisoned Sea (Season 2.4) at the start of Chapter 3.
@Jeto Any ETA yet on the new Feast of the Forgemasters blog?
by the end of the week on the forum, on the website on the weekend and then itās live after weekly reset
@Jeto The last patch seems to have messed up the tiny preview of rewards window you get in adventure. Before it would scroll through the rewards, now its stuck on the first reward, gold in this case for Saviorās Footsteps.
PS4
This has already been reported and passed onto the team
The Rune Hunters Adventure could use an update to its reward structure to be in-line with the other revamped Adventures this update to encourage replayability.
I think an easy way to get people excited to grind Rune Hunters would be to add 200 to 300 ore at the end of it when you complete each run. Could also add Gong Song as a booster for it.
I agree with the previous comments. Before, Rune Hunters was nice because you could get great amounts of ore. Now, on the contrary, the price to farm the ore (both in terms of gems and time) seems a bit too much. Now that ore has become even more necessary, it would be nice having an adventure where we can farm it (similar to Gongās Sushi Surprise for food). Instead of creating a new adventure, you could adapt this one for it (for example, adding more ore at the merchants/rewards, adding ore at the end rewards, changing end rewards to the gem ones of the other replayableā¦).
ā¦.or just reward us with ore (and food) for replaying Archives, instead of gold coinage.