The Season begins at daily reset (00:00 GMT) on Tuesday 24th of February
- Start - Tuesday 24th of February (00:00 UTC) (Release of Season 4.5, Variant Gear, Spells, Minions and Legendary)
- Chapter II - Tuesday 10th March (00:00 UTC)
- Chapter III - Tuesday 24th March (00:00 UTC)
- Hard - Tuesday 31st March (00:00 UTC)
- Elite - Tuesday 7th April (00:00 UTC)
- End - Monday 22nd April (11:59 UTC)
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Season 4.5 Bridal Variant Set: Guard
Bridal:
- At the start of turn, 25-50% chance to cleanse 3 negative status effects.
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Available only in the 4.5 Season Cache (or Archive), this item will drop at Legendary rarity or higher.
- Allfatherâs Tome (Pantheon Set)
- When dealing damage there is a 5-30% chance to deal an extra 100% damage as Light Damage.
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Values in bold are affected by the Spellbook Level or Rarity of the Spell.
- To Love and to Cherish (140 Yellow Mana)
Heal both the player and the enemy for X. And 40-100% chance give both a Barrier.
Spellbook Level: Healing, Rarity: Barrier Chance
- In Sickness and in Health (180 Purple Mana)
- Deal 0.75x Posion Damage to the enemy, and Poison them for 1-7 turns.
Also, Heal for 0.75x, and gain Regen for 1-7 turns.
Spellbook Level: Poison Damage & Heal amount, Rarity: Poison & Regen Turns
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-
Ringo
- Speedy
Might: 3-55 Speed: 9-170 Cunning: 4-75 - Versus Spell: Defensive Stance (50 Yellow Mana)
- Heal X Armor, and Gain Reflect.
- Speedy
-
Impzilla
- Cunning
Might: 4-70 Speed: 2-40 Cunning: 10-190 - Versus Spell: Hide In Shadows (60 Purple Mana)
- Destroy X Skull Gems and X Purple Gems
- Cunning
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- The Bridal Party
- Yes, there is one for every class!
Itâs her day, but my runway.
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- Bridal Brie
- Only available in the Platinum Season Pass
- Season 4.5 Shield
- Only available in the Platinum Season Pass
- Platinum
- Necrolitus
- Gold
- Ringo
- Impzilla
- No Pass Needed
- In Sickness and In Health
- To Love and to Cherish
- The Bridal Party
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- The Wedding Crasher
- Complete Season 4.5 Chapter 3
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- Reward icons that cycle through multiple rewards are now all synchronized
- Added an icon to reward icons to indicate that there are multiple rewards
- Added list of all possible extra rewards that can be earned or bought in an adventure to the difficulty select menu
- Entering gear menus from an adventure no longer unloads the map, so returning to the map should be faster.
- Increased adventure list to show adventures up to 7 days in the future
- Improved camera transitions after closing the merchant menu in adventures
- Chest menu now refreshes when minion mission is complete if the menu is currently open
- Added button to show the chest rewards to the chest menu
- Added âSyncing with serverâ text for gold and reward count on chest rewards menu, to display until the actual numbers are available
- Removed blank space at the bottom of the chest reward menu on PlayStation consoles
- +/- buttons on the crafting slots can now be held down
- Added refresh button to party search list menu
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- Added button to settings menu to log out of other devices if the account is registered with an email address
- Slight change to medium difficulty scaling so that it is always a higher level than easy, at level 1 they were the same
- Chests dropped from hard difficulty battles are no longer capped to the hero level, since hard is scaled to be higher than the hero level
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- Fixed camera falling through the floor during the Sand golemâs death animation
- Added missing dissolve effect to the Stunted Drakes death animation
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- Fixed issue where pressing back button on a controller would hide the spell slot when moving spells to different spell slots
- Disabled persistent health, status effect, and global shop ui on a completed adventure, as entering the shop on a completed adventure would crash.
- Disabled the map scrolling behind the menus in seasons when not on the story tab
- Fixed error in adventure map when trying to refresh node states if they had not finished loading
- Fixed crash when entering season menu caused by clicking other buttons at the same time
- Added names to quests in season 2.0 that where missing them as suggested by @KenpoKid69
- Fixed display for archives seasons up to 2.3 to show the quest name, instead of show Chapter I twice. Also added quest name alongside the season name and Chapter number on the map screen for later seasons
- Merchant icon now refreshes after opening the merchant vault
- Fixed Collect text not showing on chest slot once the mission countdown hit 0, also added a quick flash effect once this happens
- Fixed list flickering when changing chest types on the chest rewards menu
- Fixed error when closing the chest rewards menu if it was still loading reward data
- Updated follower crafting menus to be full screen, and fixed issues where compare and item honing menus would appear under the crafting menu
- Fixed crash caused by a Gulyphon casting Mine! and attempting to steal a barrier buff.
- Fixed issue where an equipped item details menu would not appear if the inventory list was still loading
- Fixed error in loading chat menu when permanently banned from chat. Will now correctly show ban message, instead of failing to load menu
- Fixed error on closing adventure menu while the reward animation was starting
- Fixed tab on keyboard not correctly changing between text input fields
- Fixed typo for Lady in a 4.5 story conversation
- Fixed typo in kingdom activity log for kicking a member
- Fixed enemy panels not appearing for many enemies in the enemy lists for challenge battles
- Fixed crash when starting a battle caused by pressing the start battle button multiple times to quickly
- Fixed layout so the timer for open season archive does not overlap the whatâs new and replay buttons
- Removed redirecting to crown purchase menu from season pass purchase menu if In app purchases are disabled
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- Fixed issue where changing the quality setting would not always save
- Fixed crash caused by leaving the party just as the battle was started
- Fixed soft lock caused by entering a merchant menu from the battle complete screen during the daily reset
- Fixed crash when logging in with unclaimed leaderboard rewards from an old live event. Unclaimed rewards will no longer be able to be claimed 4 weeks after the event has finished.











