Do you have a roadmap you can share that gives us some indication of the sorts of things you are working on and even a vague timeline when you hope to hit certain milestones?
Update X will focus on PVP and Kingdom features
Update Y will focus on Daily content and a new feature
Update Z will focus on crafting / evolving
Current target to leave Early Access for v1.0 is month/quarter X
Current target to launch on iOS / Steam is …
Plan to add further characters? followers? story chapters? weapons/equipment sets?
Right now we seem to get an update, have a flurry of feedback in the initial days/week, with some posts getting tagged “we’ll pass this along” but then not much else. Approaching a month after an update there isn’t a whole lot new to discuss that hasn’t already been covered, and we have no indication which, if any, of the feedback given will get addressed in the next update.
There are specific pain points with the game right now - lack of storage, insufficient ore - but those are things that can be addressed by editing a single value. For a roadmap it is looking further at where the game is heading and changes with a greater impact on how we play.
When do you expect to deliver the outstanding part of the rebalance started in 0.36?
Armour, HP and Resistance all got buffed hugely, while items bonuses and spells were ignored. +10 Armour from casting a spell really means nothing when enemies now hit for 10k+.
Spells got hit hard with mana cost increases, but nothing to address their power when HP increased hugely, and you can upgrade some spells consecutive levels for +0.
PVP - have there been any updates focus on this yet?
Kingdoms - likewise - lots of feedback here on things that need to be added to improve the Kingdom experience, make it easier to manage, and not make being in an active kingdom counter-productive.
Citadel - reset has been asked for a while, particularly with the game rebalancing around it. But again lots of suggestions on making this more of a feature.
I get not wanting to give a date for something specific, then getting grief when it gets missed - that’s part of game development. But something to look at to see where the game is heading is a whole lot better than being in the dark and checking back to see if there is any news about a new update on the horizon.