I’ve been testing an issue with dungeon loot tickets, and it appears the inactivity timer only resets when you complete a manual battle. Using loot tickets does not count as activity, even though the game is processing fights and experience rewards, and I am opening/salvaging/saving chests.
Simple version:
If you stay in the same dungeon (test in The Doomholt) >30 minutes while using loot tickets (without completing a manual battle), the game times out due to inactivity and forces a restart.
What’s happening:
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Enter a dungeon and use loot tickets to clear fights and open chests.
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Because no manual battle is completed, the timer never resets.
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After ~30 minutes in the same mode, the inactivity popup appears and the game restarts.
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Completing even one manual fight or switching to another game mode seems to reset the timer and prevents the timeout. The last mode change was at ~32:00 in my screenshot.
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The forced restart also happens when I am working on my gear loadout or in other game areas that I am being active, but not changing mode or completing fights.
Expected behavior:
Using loot tickets — which is an intentional, player‑initiated action — should reset the inactivity timer just like completing a manual battle does. Similarly, crafting and changing out gear pieces should reset the timer.
Steps to reproduce:
- Enter any dungeon.
- Use loot tickets to complete fights.
- Stay in the dungeon mode without completing a manual battle or switching modes.
- After ~30 minutes, the inactivity timeout will trigger even though loot‑ticket actions are ongoing.
Entering “The Doomholt” at ~32:00 on the stopwatch.
I opened over 100 chests in this 30 minute period, salvaged some, saved some, and opened some early with food.
Used a loot ticket at ~1:02:00 on the stopwatch.
Timeout message popup ~1:02:02


