Mid-level player's frustrations with the 3.0 gear update

Here are the level 45 Glyph requirements.

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This seems like a reasonable number for the power attained. I fully agree that the cost to go from 45-50 is way to high per character.

Perhaps some sort of hybrid solution makes sense…

Require that each character achieve 45 on their own, but make the scrolls from 46 to 50 unlock for the whole account. Just a quick thought. I have not run the math.

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They could make it similar to the citadel mechanic somehow.

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I think that would make sense. Not sure how but I do agree that the per character effort is far too high.

That said, while it’s still frustrating trying to get specific, targeted gear, I have to disagree with people saying mythics don’t drop at mid-level. I only just recently managed to get the glyphs to finish the accessory scroll and the spellbook (recently as in days, not weeks) but despite that I’ve managed to acquire at this point over 30 mythics since the changes.

Are they all ones I specifically wanted? No. Are they all colors I wanted, with stats I wanted? No. But that was a problem even prior to the changes. The fact is that while I may get cranky about now having the exact stuff I want, I cannot and do not deny that mythics do drop regularly if you actively try to get them.

Don’t think anyone has denied this.

Higure calculated that they drop 0.8% to 1% of the time from level-100 chests. Call it 1 in 100.

My own experience is that only between 15% and 20% of dropped mythics are of any use to my hero’s builds. Would be more like 40%, maybe even 50%, if I were still playing more than one hero, but battle scrolls make that too expensive.

So call it 20% of random mythics are of any practical value. So that’s 1 in every 500 level-100 chests.

As for aether - i.e. the sole new aspect of 3.1.5 that will be open to early- and mid-gamers - my experience has been, opening several dozen chests a day, more than half of them level-100 chests, that it takes me roughly 4 weeks to get 500 aether. So call it one additional crafted mythic a month at that rate.

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I’ll leave it to individual readers to figure out the “rate of return” and “rate of progress” in this game for their own cases … how long it takes them to open 500 chests for that 1 useful mythic, or to get that 500 aether for crafting one.

But it bears pointing out (to those who seem to think that progress is rapid and that mythics drop “regularly”) that not every player (indeed, I suspect, the vast majority of players), don’t have 8-10 hours a day to spend on PQ3 as a full-time gamer.

Depends, of course, on what your notion of “regular” is.

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Then again, perhaps the devs have decided that they only really want to focus on that “select” group of the customer base … along the lines of what @melonfresh commented above!

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Still, speaking for myself, my main complaint, ever since the first post in this thread, has focused only secondarily on the “rate” of advancement (though I agree with the consensus that it was on the slow, probably too slow, side), but instead on the “experience”.

I.E. being enslaved to the RNG-drop “slot machine” mechanism, so that every drop (except that rare 1 in 500) is disappointing and discouraging… rather than the “positive feedback” of slow-and-steady incremental progress we used to have, of leveling up chosen gear, level by level, that the game had a year ago.

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3.1.5’s crafting mechanism will alleviate this in a small - a very small - way, but sufficiently infrequently for most mid-level gamers (the non-40-hr-a-week players anyway) that I anticipate it won’t significantly change that discouraging slot-machine “feel” of the game for them at all.

Remains to be seen how it feels in practice, of course … but the blog post gave a rather thorough explanation. I expect it’ll be just like I anticipate. Unfortunately.

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I would like to add that the glyph system is very difficult for beginners, especially with armor and resistance glyphs. It is not possible to collect level 50.

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That has to be the worst decision I have ever seen in a game. There is zero reason to remove upgrading from a gear tier to another. I have played the new season from the start and have not advanced 1 item from legendary to mythic. Please look at my account and use that as a basis on why you need to make major changes. If the 2.5 boss achievement was not money locked, I would have quoit the game. I assume I can buy in soon with in game currency.

Yes I have farmed the appropriate locations. I have not even upgraded a spell. Terrible design.

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Posts calling for members of the team to be “fired” will be removed in future, and people posting will be suspended from the forum.

This is completely inappropriate.

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