Please Fix Drop Rate for Rare Scrolls!

Spells and gear have a much different feel, so I want to believe the new gear system won’t be like the spell one.

Additionally, I hope they have learned a lesson from the Spell Rework on which changes have been well received and which haven’t. But just in case, these are the most problematic aspects of the new Spell system that in my opinion should not happen for gear:

  1. Going back to specific resources for upgrading. Getting pages for each spell might be flavorful, but mechanically it is a step back to the beginnings of the game when duplicates were needed to upgrade items. This was changed to require more generic resources (dungeon specific relics first and universal relics later) to make the upgrade process easier. Even after the increase in spell page drops, having to farm an specific dungeon to evolve the spells you want is annoying and tiresome. So I really hope they don’t even think of going back to specific resources with the new gear system, or I will be really disappointed.

  2. Rarity +. Upgrading items in this game is already a tedious and long process, we don’t need further steps to make it even worse. The idea of rarity + in spells to increase mastery and make spells stronger (something it was always being asked) isn’t so bad, although the execution in my opinion has been terrible (requiring twice or even more of each scrolls for each spell is a huge drawback, specially for newer players). Again, this is something that shouldn’t be included in the new gear system.

  3. Upgrading characters separately. This should be something exclusive of the spell system, since the gear has no class-specificity. But just in case I wanted to point out this as another issue of the Spell rework. Having to upgrade characters separately make players less inclined to try different classes, reducing the joy of experimenting.

  4. Not testing or doing estimations to check everything works as intended. We all know what happened with the spell pages issue and how bad it felt. Sure, it has been fixed, but those initial weeks weren’t nice for anyone. I do hope that once the gear rework is released everything is working as intended.

With the Spell rework recent in my memory I am waiting the Gear rework with mixed feelings, looking forward to a nice new system but wary of old issues and mistakes happening again. But since I like to look on the bright side, I trust that this time things will work much better.

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