Here’s the problem in my opinion @Jeto, the design of the animations does not jive with the design of the playthrough experience. While the animations are honestly pretty cool and graphically impressive, they are designed for a more grandiose type experience (think end of level boss encounter). If I only had to do a handful of challenging, yet visually impressive battles, and then I get rewarded with awesome rewards that help me progress in the game, then the current animations would probably be welcomed and “part of the experience”.
But that is so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, sooooo far from our playthrough experience. The game, currently, is designed so that you have to complete hundreds, nay, thousands of battles in order to get Legendary/Mythic gear (which is what everyone wants). The rewards from each battle is usually very insignificant. You’re hoping for the 1 out of 50 or 100 that are meaningful and that number only grows more rare as your gear gets better. It takes 1268 shards from 5 different categories to take a Level 1 gear item to Level 45. The game doesn’t support targeting any kind of shard, neither type (Weapon, Armor, Accessory, Spell, Minion) or rarity (Minor, Lesser, Greater, Major, Superior). So you have to just do hundreds of battles and hope that you randomly get what you want… which you usually don’t. 10 shards of the wrong type. 8 shards of the wrong type. 4 shards of the right type but wrong rarity. 12 shards of the wrong type. 3 shards of the right type and rarity. On and on you go… hundreds of times until you’ve hit the random lottery enough times to actually do something. So, when you’re unable to target the shards you want or anything that you want, you’re forced to just grind hundreds and hundreds of battles, which leads players to want to just finish the battles as quickly as they can because there are still hundreds more that need to be done. After thousands of battles with the same animations, you become accustomed to the timing of things. You clearly see how much time you’re spending just waiting for the animations to end so that you can actually play the game. The animations are no longer part of the fun at that point… because the game is designed to require grinding through hundreds and hundreds of battles. No, the animations are just in the way at that point.