Suggestion: an option to remove animations

Yeah I gotta add on to this too (along with basically everyone who has been playing this since it was released in EA). It feels like I only spend 10% of my time actually playing the game. I tend to put down my phone after doing my last match sometimes and do something else and come back after the 2-3 seconds of “countdown” then all of the animations and everything else going on. Seeing them the first few times was cool, but this just reminds me of Final Fantasy 7 Ruby and Emerald fights 20+ years ago where I’d do my summons and come back 5 minutes later to see if they are done…

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Happy to hear that others are in the same position. They say that misery loves company, but in the case of an early access game, that company can potentially inspire changes. :wink:

+1

The slowness of the gameplay is the #1 reason I would stop playing this game.

It is the reason I stopped playing. Still checking forums weekly or so, in case something changes, but I want something I can pick up and make progress with across 5-10 minutes of time, not an hour.

The more I play, the more I’m getting to this point. I’ve put in so much time and effort into builds and events and etc etc… and it sucks that so much time is wasted waiting on screens.

Character animations.
Enemy animations.
Gem cascades that could be GREATLY sped up.
Opening a chest just to watch an animation and flourish regarding which items you got, one at a time.
Even shopping has a flash to it, which is unnecessary.
There should be a button upon buying dungeon marks from your bazaar that can shortcut you to the dungeon marks/chest store as well.
When your loot is full, there should be an optional button to press to take you to the loot inventory that’s overflowing.

So much unnecessary time spent. I could forgive it somewhat if it was back on my console, after paying some cash for a full version of the game. But that’s not the reality here.

Hey all,

I shared recently in this thread, that I had passed this similar feedback along;

While I do not believe animations will be removed, there has been some great suggestions across these threads on ways animations can be implemented to reduce the impact on the speed of gameplay.

As mentioned in my post, we definitely understand that some players are more interested in the core match 3 game mechanic of Puzzle Quest! Not everyone is deep into the lore & story, whereas others (like myself) really enjoy the world building.

We want the game experience to be accessible to all types of players.

Jeto - Support Human :woman_mage:t2:

Honestly, Jeto I appreciate your efforts as I know you mean well and want the game to succeed.

What is so frustrating here is that the animations are wasting huge amounts of player time and it appears that the PQ3 team does not care.

If the goal is to slow down farming, then come up with a better way to do that without punishing casual players that want to complete daily content in a timely manner.

As for this:

As mentioned in my post, we definitely understand that some players are more interested in the core match 3 game mechanic of Puzzle Quest! Not everyone is deep into the lore & story, whereas others (like myself) really enjoy the world building.

There is nothing added to the story, lore, or world, by the same animations over and over during a fight, or when opening a chest, etc.

What really indicates how badly the animations and gem falls slow the game down is when you cast a spell that triggers an achievement like “level a Paladin character to 50” because the game immediately calculated the win condition, but you sit there for 30+ seconds while you watch the final animations, gem fall (because your spell also triggered the auto-end turn), and creature death animation. Then you get the 10 second level up animation. Then you get the 10-30+ seconds to open a chest and watch individual animations for every item.

It is probably faster to read this post than it is to watch the process in game.

Right now the game plays so slowly that I often get distracted between turns, phone locks due to inactivity, and I come back and hope that the fight is still active, but often times end up back at the main menu and lose the battle progress altogether.

I personally will not renew my 30 day VIP until I see meaningful changes that reduce the time required to complete daily content. I think that call that “voting with your wallet”. That said, you can secure me as a $10+ a month customer simply by respecting the use of my free time.

6 Likes

I don’t feel this has any impact on the core/world building, and am not entirely sure why that was brought up. Even if you enjoy the world building (which, to be fair, I did enjoy, and did read every bit of dialogue up to the conclusion of chapter 15 back in 0.35), being able to minimize the amount of dead time while “playing” the game would create a more enjoyable experience.

Even when I stopped playing, before 0.37, the amount of time spent actively playing or making decisions compared to the amount of time I just sat watching animations was somewhere around 1:2 or 1:3, which was only tolerable because you could still defeat enemies in 1-2 turns.

It’s about respecting the player’s time more than it’s about plot or power leveling or whatever concerns the devs might have (hard to say, considering their near eternal silence).

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I’m all for the removal of animations… but I believe it should be a toggle in the settings, there for anyone to turn on or off.

If the devs are worried about world building and lore, and really want people to experience it first, I suggest to do it like another poster suggested: make the toggle unlocked only after completing the story your first time.

2 Likes

I will note, I was not suggesting that the development team won’t remove animations because of anything related to world building or lore.
While I don’t believe they will be removed in a complete sense, there is always the potential for there to be changes to them in future, such as options to disable them, have them play in the background or have generally shorter animations!

I have written that poorly and was more sharing my opinions on playing and my own experience.

So apologies for my miscommunication there.

Jeto - Support Human :woman_mage:t2:

The most egregious one that can be dealt with is the chest opening animation and carry on. The next egregious is the post battle marquee of winnings. Stop wasting my time and phone battery :roll_eyes:

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Might be worth considering a “Jeto - PQ3 Player” forum account :slight_smile:

Here’s the problem in my opinion @Jeto, the design of the animations does not jive with the design of the playthrough experience. While the animations are honestly pretty cool and graphically impressive, they are designed for a more grandiose type experience (think end of level boss encounter). If I only had to do a handful of challenging, yet visually impressive battles, and then I get rewarded with awesome rewards that help me progress in the game, then the current animations would probably be welcomed and “part of the experience”.

But that is so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, so, sooooo far from our playthrough experience. The game, currently, is designed so that you have to complete hundreds, nay, thousands of battles in order to get Legendary/Mythic gear (which is what everyone wants). The rewards from each battle is usually very insignificant. You’re hoping for the 1 out of 50 or 100 that are meaningful and that number only grows more rare as your gear gets better. It takes 1268 shards from 5 different categories to take a Level 1 gear item to Level 45. The game doesn’t support targeting any kind of shard, neither type (Weapon, Armor, Accessory, Spell, Minion) or rarity (Minor, Lesser, Greater, Major, Superior). So you have to just do hundreds of battles and hope that you randomly get what you want… which you usually don’t. 10 shards of the wrong type. 8 shards of the wrong type. 4 shards of the right type but wrong rarity. 12 shards of the wrong type. 3 shards of the right type and rarity. On and on you go… hundreds of times until you’ve hit the random lottery enough times to actually do something. So, when you’re unable to target the shards you want or anything that you want, you’re forced to just grind hundreds and hundreds of battles, which leads players to want to just finish the battles as quickly as they can because there are still hundreds more that need to be done. After thousands of battles with the same animations, you become accustomed to the timing of things. You clearly see how much time you’re spending just waiting for the animations to end so that you can actually play the game. The animations are no longer part of the fun at that point… because the game is designed to require grinding through hundreds and hundreds of battles. No, the animations are just in the way at that point.

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I believe the grind would have a very different feel if you could actually target the shards you wanted.

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I can confirm that I enjoyed each animation the first 879 times I saw it.

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Actually I disagree with this point - I think an analogy would be that with the storage limits - when they increased them, provided a collective sigh of relief from community as bottleneck was addressed, however 1+ month later, we need more storage because we are back at the same bottleneck.

Even with targeting, as they release more heroes (and I assume more gear) there will always be the next thing to grind/farm for, so targeting might feel like it would change the grind, and it might for a short time, but it’s still hundreds and hundreds of battles - for the players that want to do that (and the game appears designed that way).
For those that want it, there should be a way to speed up gameplay.

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Yeah. I agree with you on that. I guess I was thinking about the frustration of having a limited amount of time each day to play. Often we have both short term and long term goals in a game. The short term might be to level up a specific gear item. If I can hit 5-10 battles and know that I’m going to get at least something useful in each battle, then it still feels like progress (less frustration) and may also require significantly less time to accomplish the same level of progress… for the short term goal. When you’re looking at the long term goals though, you’re still going to be required to do thousands of battles, which brings us back to the frustration of watching 2-3 minutes of animations for every 1 minute you play.

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I’m on board with GodLikeNay’s opinions. Too much rng to battle through to deal with so many delays in gameplay.

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To follow up, I just uninstalled PQ3.

Which, is nearly blasphemy in my head, because I’ve loved and played so many PQ’s throughout time. But at least I can say I’ve cleared the story, and got a few legendaries before I quit.

It takes too long.

All the examples are posted above, but let’s put it another way. Playing this game ‘properly’ (i.e. doing missions for crests, doing PvP runs, daily skirmish and event dungeon challenges, potentially running some story battles for a character or two…) takes a TON of time. Not just an hour. Multiple hours. That’s kinda ridiculous. I already do a full PvE progression run daily on Marvel Puzzle Quest… takes me a bit under an hour. This PQ3 doubles that. And I know it’s mainly due to animations… I’ve turned those off in MPQ long long ago.

It’s like the developers almost believe that THIS is the ONE game you’re gonna play, and that’s it. Sure, I guess there’s people who wont run it optimally, and maybe they play a couple of different games dabbling here and there. Is that a thing…? Do people do that? Do those players spend money – because that’s what the devs are really after, is cash… and they want you to spend. …is that the end goal… to make the game take long enough to where some players might just throw cash at it to save themselves the time of the grind-n-watch?

I dunno. I can only speculate and form wild theories. :wink: what I DO know is that I’m lucky enough to have a job where I can play a little mobile game during my working hours, and still get my work done. But not if it’s PQ3… because it takes too long to play.

If the animations get removed, I might try it again. I’m a glutton for PQ games; I really am. But I need to stop playing for now, so that my real life responsibilities don’t take a toll due to the time this game requires.

Have fun, everyone! Oh… and the kingdom of Eilsrett has an opening now, if anyone wants. It’s a pretty lax, but almost-always packed kingdom, with good people running it. Tell 'em PiMacleod says hi. :slight_smile:

I would seriously consider spending more cash to get rid of the time sink that is pointless (after initially basking in their awesomeness) aminations. I can choose to spend my time in so many better ways, Please, let me do that
aka FFS let me play the game!!!

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