We need the developers to seriously address autoplay now with these changes. A major frustration with Autoplay is that even if the players’ spells are full the AI might go one, two, or even more turns without casting available spells. With these changes the problem is now even worse. For one:
When the autoplay AI didn’t cast spells at least you could whittle the enemy down with Chip damage, but not anymore!
Furthermore:
Now the enemy makes matches and powers its own spells. Somehow magically the enemy can cast its spells when full, but players spells are routinely not cast during autoplay. Given the speed at which enemy spells can now fill, auto play has basically been reduced to the most rudimentary relative levels for many players.
Will autoplay be addressed? Is spell casting determined by some other means (such as no more than one spell cast per number of actions points) as a limitation to autoplay? If so, can it be explained?