Update 2.1 Patch Notes

Update 2.1 Patch Notes

The Season begins at daily reset (00:00 GMT) on Tuesday 20th June.

Values in bold are affected by the rarity or element of the item.

Necrotic Tome (Weapon)


Necrotic Tome Weapon
Found deep in the Doomwood forests, this tome has the power to give life or to destroy it – both of which may come at great cost to the wielder.

  • When Dealing damage with this item’s Gem Color, there is a 35-50% chance to apply a stack of Doom on the enemy.

Necrotic Barrier (Shield)


Necrotic Barrier (Shield)
Depictions of the Doomwood forest adorn the front of this shield as a reminder of the origin of its strong wooden core .

  • While I have Doom, increase my Block Chance by 15-30% .

Necrotic Visage (Helm)


Necrotic Visage (Helm)
The shape of this helm’s visor is a tribute to the owls of the Doomwood.

  • At the start of battle there is a 50-80% chance to inflict Terror on the enemy for 3 turns.

Necrotic Steps (Boots)


Necrotic Steps (Boots)

One should tread carefully when wearing the shoes of the dead. Thankfully, these boots are brand new.

  • If I have Doom, gain 35-50 Speed.

Necrotic Binding (Ring)


Necrotic Binding (Ring)

A pointed reminder of those who came before, forged from a piece of a slain Arachnitaur’s armor.

  • At the start of my turn, if the enemy has Terror, gain 1 – 4 to all mana.

Necrotic Sign (Necklace)


Necrotic Sign (Necklace)

Due to its sharp point, this necklace doubles as a tool for stripping the bark from dead oak trees.

  • If the enemy has Terror, increase any healing on me by 35-50%.

Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.

Time and barnacles may have ravaged much of this once-shiny garment, but the decorative face of an ancient god that adorns its front seems somehow indestructible.

On dealing physical damage, there is a 10-40% chance to apply a stack of Doom on the enemy.

Values in bold are affected by the rarity or element of the spell.

Burning Anguish (135 Red Mana)


  • Deal 1x damage as Fire, and apply Terror for 2-7 turns. If the enemy already has Terror, deal half the damage again.
  • (Level: Damage, Rarity: Status Duration )

Suffocating Presence (125 Green Mana)


  • Deal 1x damage as Poison, and apply Terror for 2-7 turns. If the enemy already has Terror, drain half their mana.
  • (Level: Damage, Rarity: Status Duration )

Creeping Terror (130 Purple Mana)


  • Deal 1x damage as Dark, and apply Terror for 2-7 turns. If the enemy already has Terror, reduce their Power by 10%.
  • (Level: Damage, Rarity: Status Duration )

Paralyzing Fear (120 Blue Mana)


  • Deal 1x damage as Cold, and apply Terror for 2-7 turns. If the enemy already has Terror, reduce their Power by 10%.
  • (Level: Damage, Rarity: Status Duration )




  • Cunning
  • PvP Spell: Crushing Claws (50 Mana)
    • Deal 1x Poison Damage, and apply 1 stack of Doom.

      • Doom: After 4 turns, deal 5% of max life as true damage per stack of Doom.




  • Speedy
  • PvP Spell: Rime Tipped Roots (55 Mana)
    • Deal 1x Ice damage, and gain 0.75x Resistance.




  • Speedy
  • PvP Spell: Terrifying Dance (45 Mana)
    • Apply Terror for 4 turns, if the enemy is already terrified heal for 0.5x and apply 1 stack of Doom.

      • Doom: After 4 turns, deal 5% of max life as true damage per stack of Doom.




  • Mighty
  • PvP Spell: Royal Fetor (70 Mana)
    • Remove all green gems. Poison the enemy for 1 turn for each gem removed, and add 1 stack of Doom for every 3 gems removed.

      • Poison: Poisoned characters take extra damage each turn.
      • Doom: After 4 turns, deal 5% of max life as true damage per stack of Doom.

A little dark magic can really make an outfit pop!

  • Adventures are now able to award bonus xp to specific classes

  • It’s now possible to preview what Merchants Deals and Fae Gifts are available after starting an adventure.

  • Some nodes will be able to be revisited in future Adventures.

While the latest spider-friend in PQ3 is adorable to some of us, others have a decidedly different opinion. So this prompted us to add the Arachnophobia setting!

  • The Arachnophobia Setting will replace all the animated arachnids in battles with our new friend, Pink Owlbear

  • Still images of arachnids (such as those used for the battle icons) will not be swapped

  • The Arachnophobia Setting can be changed at any time in the General Settings menu

    • In your first battle against an arachnid, you will be prompted with a one-time message asking if you would like to enable Arachnophobia Mode
  • Accessing the settings from this prompt will enable Arachnophobia by default

You can now revisit any enemy you’ve previously defeated in the Bestiary tab on the Adventurer’s Guide!

  • Selecting an entry will show more detailed information of their passive and spells, along with a 3D preview of the enemy.
  • Selecting an enemy in a pre-battle display or the enemy’s portrait in battle will also open up the details view.

Note: As a result, the Gem Board overlay for enemies was removed.

  • Certain flash offers will now feature bonus rewards for exhausting available purchases

  • When previewing a Dungeon that has random enemies to fight, you can select the ? icon to display the possible enemies

  • Added variations to chest opening sound effects, and elemental sounds for item drops
  • Added new hero weapon sounds

  • Added additional confirmation popup to all flash offers and shop products that cost crowns or gems
  • Removed delay on UI appearing when swapping heroes
  • Follower upgrade button is now blue instead of glowing green if you don’t have the resources to upgrade them
  • Improved loading screen art and animations

  • Added notification pips to indicate new kingdom bazaar deals are available and for when the bazaar restock is purchased
  • Added push notifications for when the bazaar restock is purchased
  • Material finder for follower crystals in chests now links to the appropriate dungeon, instead of to the main menu
  • Resh Crystals have been added back into the Season Archive

  • In Kingdoms, the Master of Arms Honor bonus has been increased to 10%
  • Adventure progress now updates correctly when restarting an adventure on a different difficulty
  • Adventure energy now resets correctly when replaying an adventure at an already completed difficulty level
  • Poison Skulls spell was applying poison status effect without a duration. It now has a duration of 4 turns.

  • Fixed hero combat sounds not triggering properly
  • Fixed music intensity scaling incorrectly in some battles

  • Fixed an issue where, if you’d completed all achievements, if you selected Goals and then Progression, Hero or Collection, then selected Battle Goals, the Battle Goals wouldn’t display.
  • Follower Elyra’s gold per hour bonus now displays in her rarity colour
  • Added highlighted and pressed effects to several buttons
  • If you have 8+ Heroes your Hero selection screen will now default to highlighting your main hero when this menu is opened.
  • Fixed an issue where the VIP points text increased when confirming a choice in some chapter packs
  • The purchase button on packs that require a choice is now not clickable until a valid choice has been made.
  • Fixed issue where some of the 1.4 Season text was missing in German

  • Gold total in gear/spell upgrade pop-up does not update, preventing upgrade if player collects mail while in the gear screen
    • Can be resolved by exiting and re-entering the screen
  • ‘Rooster’s Crow’ and ‘Alpha Crow’ passive is not triggering when 10+ yellow gems are matched
    • Reflect can be triggered after an enemy is defeated- this can cause a loss with the player taking reflected damage before the battle resolves
  • Leaving game in background causes black background
  • Minotaur Paladin tail is too excited
  • Plague Witch ‘Infuse Poison’ can remove Hero Gems (Imp Gem)
  • When the board is filled in such a way that there’s no available matches, Autoplay attempts to cast a Spell with full mana endlessly
    • Fixed in next update, game version 2.2
  • Rarity color is missing from some spell descriptions
  • In the Hero skin preview screen, pinch and zoom is too sensitive
    • Fixed in next update, game version 2.2
  • End Turn displays when matches are still available
  • Graphical issue on Hero spells in Hero select screen
  • There is an issue with Warlord’s Battleaxe applying damage to both armor and resistance
  • Doomknight has duplicate spell icons
  • Possessed breaks Barrier
  • Player dying during long Gem Cascade causes soft lock
  • In the enemy information screen the Hero character model appears over the enemy character model
    • Fixed in next update, game version 2.2
  • Recommended adventure difficulty is selecting ‘Ultimate’ instead of expected difficulty
    • Fixed in next update, game version 2.2

Reminder: 2.1 releases 20th June

I know it says it there on the top.. but just in case!

but, can you show us what is… doom? what it does?
and, set bonus of necrotic is missing?

AND… no follower update?

You don’t mean “Dreamhold set bonus”, its necrotic, right?
Have you got news about the Resh crystal problem?

It’s buried in the wrong place in the patch notes.

Far too weak IMO, and 4 turns is an eternity in the current meta. Entire battles can be won in the 4 turns before this effect activates.


That’s when the Season starts, but when does the update itself land? With the console launch next week?

Also, did the Spring roadmap items get delayed for the console launch? No gear/spell revamps? No out-of-control scaling mechanics fixed? Seems like all of this was pushed to 2.2?

EDIT: Going to adjust my tin-foil hat a bit. Palindrome is a interesting word that doesn’t get used often enough. A palindrome describes a word or number that reads the same forward or backwards. 2.1, by definition is not a palindrome and is an intriguing distraction. It may very well be a fascinating use of slight-of-hand. Much popcorn needed, if this becomes a conspiracy fact.


That is when 2.1 is releasing. No I am a goose, that is just when the Season starts.
2.1 is currently expected the week prior.

Also in regard to the roadmap

The Gear & System rework is listed over Spring & Summer seasons, but hopefully will be able to get the finished version of this out to everyone soon.


Updating the Patch notes to mention that Resh crystals will be resolved in 2.1


I was just opening a crate 35 minutes ago when a popup flash offer occurred under my finger and because of that I just bought my 1072nd epic relic for crowns with no confirmation at all?!?!?!? It needs to be checked that there is ANY confirmation at all, as well as additional ones.
Support ticket incoming…

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Couldn’t agree more @Jeto. Please have them consider adjusting the duration down or this entire mechanic is a complete waste

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I have passed this onto the team!

Also, 2.1 is in the process of releasing now!

No mini-bosses or bosses in the pokedex bestiary? :thinking:

They should appear once you fight them post 2.1?

I’ll try that and see what happens.

Also, there are new audio sync issues playing on Steam when AutoPlay-ing and then sending the game window to the background. When the player brings the game window back to the foreground as the primary window, a whole bunch of sound effects that would have occurred during the match appears to be queued up and plays all at once. It’s an "interesting’ experience. :stuck_out_tongue:

QoL Request: Can the Team consider adding some audio flair to the new weapon effects in a future update based up the rarity of the weapon? Adding the weapon sound effects are cool, but my L50 flail sounds like I’m hitting the opponent with a wet paper bag. It’s just a wee bit underwhelming :laughing:


Does not appear to be so.

Oddly, some of the entries in the bestiary appear to be colored orange sometimes? Is this significant for some reason or a graphical glitch? EDIT: Every 3rd row has this coloring, in 1st and 4th positions in the row, so I’m leaning towards glitch.

Example snip:

Also, is it not possible to preview an entry in the bestiary at power levels other than level 50?

@Lyrian what have been the bosses or mini bosses you have faced that haven’t appeared yet?

Also have you force closed and relaunched since those battles too?

In regards to their level, it matches your own level.

I think the way repeatable adventures work has changed.
I noticed the following - if I finish the adventure with 2 remaining energy, and decide to start it again:

  • in v2.0.2 I start the adventure with the remaining 2 energy.
  • in v2.1 I start the adventure with 4 energy as if it has just become available.

I don’t know if this is introduced bug, fixed bug or intended change.
For this particular adventure, the behavior in 2.1 is more beneficial.

Edit: Adventure dungeon battles reward wooden chests now. I’m not completely sure if this is new behavior introduced with 2.1, but I noticed it now after it happened twice in a row.

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That’s been happening for a few adventures now.

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Always been like this with Adventures. Was brought up back when Adventures first rolled out and was declared working as intended.

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Tried all Seasons and multiple Story Dungeons on multiple difficulties from Medium → Difficulty X.
Tried restarting multiple times.

No bestiary entries for mini-bosses or bosses have unlocked.