Update 2.3 Patch Notes

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This update releases on Tuesday September 19th at 00:00 UTC
The Season begins at daily reset (00:00 GMT) on the 3rd October

Values in bold are affected by the rarity or element of the item.

Summary

Diraqine Scimitar

Scientific calculations were used in the forging of Diraqine weapons to ensure perfect weight distribution of materials leads to optimal performance.

  • If the Enemy is blind, add 9-18% to this weapon’s elemental Damage Bonus

Diraqine Protector

Emblazoned with the visage of a lion, this shield taken from the house of a noble projects ferocity and elegance in equal measure.

    • When receiving damage, 10-25% chance to gain Reflect (after the damage is applied) Reflect: Deal the next received damage back at the attacker, but still receive the damage.

Diraqine Leggings

Light and breathable, these form-fitting leggings are perfect for those who wish to maintain a low profile – in fashion and on the battlefield.

  • If the enemy is Blind, deal 10-25% extra damage to Armor and Resistance

Diraqine Chest

The design of the Diraqine armor is understated but intricate, and provides extra camouflage under the cover of darkness.

  • At start of turn, if I am Blind, gain 5-8% Armor

Diraqine Boots

The curved toe makes these boots perfect for some sand-surfing between battles.

    • Blind: Blind characters deal half combat damage
        • When matching 10-7 Yellow Gems, Blind the enemy for 2 turns

Diraqine Binding

Covered in jewels of Diraqine glass, this belt has traditionally been worn by those in positions of political power for protection.

  • When matching Yellow Gems, there is a 20-35% chance to gain 5% power, double the power gain if the enemy is Blind

Diraqine Set Bonus

Diraqine I (2 piece set bonus)
  • When applying Blind on the enemy, Heal for 2% of Max Health
  • Gain 5-30% All Elemental Damage Reduction if facing Season 2.3 enemies.
Diraqine II (4 piece set bonus)
  • When dealing Light Damage, Heal for 2% of the damage done
  • Gain 5-30% Melee & Missile Damage Reduction if facing Season 2.3 enemies.
Diraqine III (6 piece set bonus)
  • Increase effectiveness of Blind to 66%
    • Blind: Blind characters deal half combat damage
  • Gain 5-30% Power if facing Season 2.3 enemies.

Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.

It feels as though these pauldrons are alive, somehow. Alive, and always watching.

When healing Life, also heal Armor and Resistance for 2-5% of the amount healed.

Values in bold are affected by the level or rarity of the spell.

Summary

Soul of the Scales (120 Yellow Mana)

If I have more health than the enemy, deal 1x Light Damage. Otherwise Heal for 10-20% Max Life.

  • Level: Damage
  • Rarity: Heal

Rage of the Ram (105 Red Mana)

Deal 1x Fire Damage, and have a 1-6% chance to Stun the enemy

  • Level: Damage
  • Rarity: Stun Chance

Brawn of the Bull (135 Purple Mana)

Heal for 0.75x Armor and Resistance, and 10-35% chance to gain a Barrier
Barrier: Reduce the next received damage by 50%.

  • Level: Armor & Resistance
  • Rarity: Barrier Chance

Flow of the Fish (95 Blue Mana)

Convert 3-8 Green Gems to Blue, and have a 25-75% chance to Cleanse 2 status effects

  • Level: Cleanse Chance
  • Rarity: Convert Chance

Summary

Grenie

  • Cunning
  • Versus Spell: Tainted Wishes (60 Mana)
    Deal 1x Poison damage. If the enemy is already Poisoned, explode a random Green Gem.
  • Poison: Poisoned characters take extra damage each turn.

Elverling

  • Speedy
  • PvP Spell: Sand Spit (75 Mana)
    Deal 1x Light damage, + 50% if the enemy is Blind.
    Blind: Blind characters deal half combat damage

Mini-Zealot

  • Speedy

  • Versus Spell: Blinding Light (65 Mana)

      • Deal 1x Light Damage and Blind the enemy for 4 turns.
    • Blind: Blind characters deal half combat damage

Spykrion

  • Mighty
  • PvP Spell: Fiery Pincers (80 Mana)
    Deal 1.5x Fire Damage.

The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.

Project the perfect mix of darkness and light as you navigate the shadows of the world.

Many of you have been asking about the weapon of legend that will complete the Legendary Set from our 2022/2023 Season arc.

In our new (most ambitious so far) Adventure “Dragonking’s Prize” you’ll find out about the history of the Legendary Dragonking Axe while you chase down your prize!

This will be an Ultimate difficulty Adventure where you will journey to collect 4 Legendary Flux that will unlock Ragnar’s Vault, where the Axe has been taken. It includes:

– Persistent Health & Potions
– 5 Energy per day
– A final reward of the Legendary Dragonking Axe

The debut for the Dragonking’s Prize Adventure will be:

00:00UTC Thursday 21st September → 11:59UTC Saturday 30th September

We’ve added a brand new Login Rewards calendar!
Get a new reward each day you login in
No need to actively collect anything, logging in is enough!
No, you do not need to login on consecutive days. We’ll just count every day you login!
View the rewards for the week in the new Overview Tab on the Tasks menu

Opponents in Versus will now get the full benefit of their Gear abilities!

We are hoping this provides a more true and interesting experience on fighting a hero.

Your opponent’s abilities can be previewed before entering battle by checking an opponent’s stats before battle.
Note: Spell Set Bonuses are not applied to the opponent

We have made a change to how the three opponents are chosen. Currently the options presented are based on your perceived power level, your level, and your points in the Tournament. These were intended to present a few different options not purely based on power. However, these options have understandably brought frustrations among the competitive players vying for the top of the leaderboards. In order to help alleviate some frustrations, we have made the following changes:

– The three opponent options will now be based on:
– Within +/- 10% of your perceived strength
– Greater than +10% of your perceived strength
– The highest strength player in your league

– Opponents you already have a top score registered against should not appear again as possible opponent options. So in the case of the highest strength player in your league, it should grab the next highest, then the next, etc.

– You can sometimes be presented with opponents who did not meet the criteria of the tournament. This can happen if there was absolutely no one else within the matchmaking criteria for you. If this happens again now, we now check for possible opponents again but without any power level restrictions (so could be presented with characters much stronger or weaker than usual).
NOTE: This may still happen under certain circumstances, but less often than before.

Thank you to everyone who has been providing us feedback and being patient as we implement changes to Versus. We believe that the changes make for a more interesting gameplay experience, but understand that it can be frustrating. We’re still keeping an eye on all your feedback to help improve the mode going forward.

In 2.4, we’re hoping to introduce some changes to scoring bonuses, so that it won’t be purely based on your remaining Armor/Life/Resistance.

Beyond that, we also have plans about bringing further parity to the opponent heroes in Versus, so that it can really feel like you’re fighting another hero, and how we can address having so many Versus battles to do each day at the end game level.

Thanks again and please keep sending in your feedback so we can keep making improvements!

– Owned Skins will now be first in the Skins list, followed by unowned skins

– Improved the Create Hero Menu to make it more readable for new players

– Added improved Controller Support and shortcuts into the Create and Select Hero Menu

– Heroes can now be swapped from the new Hero Selector Popup
Accessed from the Arrow to the left of the Hero Name and Level in the Main Menu
– Swapping heroes can now be done without entering the Hero Selector Menu
– The new selector lists all heroes in an expanding popup list for ease of use
– You can also create new heroes from this popup!
You can still access the existing Hero Management menu by selecting the Hero Management button on this popup

We have added an Overview tab to the Tasks menu! This menu will show:

– Activities close to finished
– A summary of your Login Rewards

In the Crowns section of the Shop, there’s a new option available to have Crowns sent to your mailbox every day!

– You’ll get a purchase bonus of 250 Crowns immediately
– Then 35 Crowns per day every day for the following 30 days for a combined total of 1300 Crowns
– Every additional 30 Days of Crowns purchased will add another 30 days!

Added Performance and Quality Mode into the Settings Menu Display Tab for Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5
– Quality Mode will be enabled by default
– Performance Mode for Xbox Series X|S and PlayStation 5 should help players on High Refresh Rate displays to hit a consistent 120 FPS. If you do not have a High Refresh Rate display, it is recommended to leave the Quality Mode enabled
Performance Mode for Xbox One and PlayStation 4 may be useful in certain situations to keep a consistent 60FPS framerate

– Added Quantities to the Choose a Relic menu for both creating and spending relics
– This is also applied to Eveline’s Crafting Menu, along with any Flash Offers containing Relics in the Choose an Item offer

– The prebattle display for Story and Adventure now show 3D enemies

  • The following enemies were not dealing the correct type of damage with their attacks. They have been corrected

    • Dreamguard
    • Andromene
    • Andromene’s Barb
    • Raging Owlbear
    • Giant Plague Rat
    • Roast Cockatrice
    • Basilisk
    • Gnoll Scavenger
    • Gnoll Demolishionist
    • Sand Golem
    • Manticore
    • Gornak Elfeater
    • Gravey
    • Pesky Goblin
    • Vicious Rat
    • Queen Teenah
    • Teenah’s stinger
    • Living Statue
  • Warlords Battleaxe was applying bonus damage incorrectly

  • Curing Doom immediately triggers true damage of remaining stack

  • Game interactions halted while ‘Posessed’ is resolving health removal/mana gain

  • Possessed has unintended interactions with and is breaking Barrier

  • Fixed some mathematical interactions between Brimstone, Imp Gem and Burn. These should now be working as intended.

  • Fixed Necrotic Binding mana recovery amount, and triggering conditions

  • Fixed Lightbringer’s Protector status effect not lasting as long as it should

  • ‘Rooster’s Crow’ passive was not triggering when 10+ yellow gems were matched

    • Alpha Crow has also been fixed
  • Autoplay can become ‘stuck’ casting a spell when no matches are available

  • Closing ‘Friends’ Overlay mid-battle causes a forfeit

  • Fixed Trarg Gloves giving incorrect % bonus

  • Line displaying on spell graphic in Hero menu
  • Fixed gear loadout drop down showing previous hero’s loadouts after changing heroes
  • Fixed overly sensitive pinch to zoom in character previews in create hero and the bestiary
  • Fixed World Map Scrolling and Zooming on controller when a menu appears over-top of it
  • Dropdowns can now be closed on Controller using the Back button, and no longer closes the menu behind it
  • Moved enemy name text closer to their icon in the bestiary
  • Multi-enemy preview ‘?’ not displaying enemy details as intended

  • Fix pushed between 2.2 & 2.3: Royal Boots were giving a flat bonus instead of a % bonus when matching Big Gems
  • Fix pushed between 2.2 & 2.3: Deep gems were referred to as Shark gems in some areas of the game
  • Fixed Event tasks not disappearing from the daily tasks when completed
  • The Merchant in the Khazdhuli Expedition Adventure has replenished their stock of Khazdhuli Relics, replacing the Guard Relics they were offering

  • Gold total in gear/spell upgrade pop-up does not update, preventing upgrade if player collects mail while in the gear screen
    • Can be resolved by exiting and re-entering the screen
  • Reflect can be triggered after an enemy is defeated- this can cause a loss with the player taking reflected damage before the battle resolves
  • Leaving game in background causes black background
  • Minotaur Paladin tail is way too excited
  • Plague Witch ‘Infuse Poison’ can remove Hero Gems (Imp Gem)
  • End Turn displays when m ‘Ulti”End Turn” appears/remains when there are matches available
  • Doomknight spell icons are displaying as the same icon
  • PQ3 client is causing some devices to overheat (iOS/Android/Xbox Series X)
  • Spells being cast prevent the Dwarven Boots Armor bonus from applying
  • Taking enough damage to lose all health from Skarkskin robes effect causes defeat
  • Both opponent and player dying (that results in a loss) causes the shrine to pop-up
  • The dungeon Rewards menu causes a soft-lock (restart required)
  • PvP battles can display a ‘Unknown Room Error’ when loading the battle
  • Evelyn is displaying incorrect reward text within the Tavern
4 Likes

Excellent! Excited about this stuff!

2 Likes

Here you have some errors I found in this post:

The scimitar looks much like the corrupted guard hammer, doesn’t it? :wink:

There are also some duplicates in the bugs section:

Finally, isn’t that already fixed?

1 Like

Some thoughts on the update.

Is that stun % correct, or is it 10-60%? Because if it is the former, it seems too weak.

Finally! Let’s see if the adventure is as epic as you suggest. I am concerned about the Ultimate difficulty + Persistent health, though. You don’t want us to have an easy time, do you? :sweat_smile:

Nice! I expect the rewards not to be of much use for higher level players (please, prove me wrong on this :wink:), but it should surely help newer players.

I love it! I swap heroes so often that everything that makes this easier and faster is great news for me :blush:

Another nice quality of life improvement, no more need to scroll sideways. Thank you!

Yay, thanks a lot! :heart:

Looking forward to new update, mostly the PvP changes. I hope they are successful on improving the PvP experience. Thank you for your work!

1 Like

AH! I grabbed the wrong things haha, I’ll update the patch notes now with the correct Season weapon and the duplicate bugs.

Also, yes! The new Hero selector is way better, I have been playing between 3 heroes lately and it makes it so much easier.

And Rage of the Ram is correct @HigureTheStillWind, the 1-6% is the intended percentage chance :ram:

1 Like

Reminder: Like every update, if someone in your Kingdom gets to update before you, you will be locked out of your Kingdom.

This is not a bug, please do not create bug report threads or report this. It will be resolved as soon as you update the game.

I don’t see it mentioned, but I noticed that we have the “Top 10 battles” list in PVP now. Was it added with this update or a previous one?

It is a new feature.

Just a quick note about some bug fixes being released.

Another quick update:

Citadel +Block bonuses are currently not being applied in ANY game mode.

It’s been reported to the team after a saw a few comments floating around :sparkles:

Can this please be explained? It isn’t working using my math.
Burn damage is meant to take 3% of current health. = 3%
I have 16 stacks of brimstone which is meant to gain 2% burn damage per stack. = 32%
I have 3x Imp gems on the board which should increase the burn damage by 5% per gem. = 15%
I then have Wither on the enemy which is meant to double the effect from any negative status effects.

If you add 3% + 32% + 15% =50%. This is before applying wither which should double it to 100%

Current enemy has 11607 health but on ending turn the burn damage was 2901. This is 25% of current health. (and if i just keep ending turn it is always 25%)

Did they reverse that effect of wither on Burn? That would explain the 25% when 50% is expected.

@shmaunpq Without knowing all the specifics of your build, the board state and any active status effects, I can’t get an accurate answer from your example. If you could grab a video of a battle where you do not think they are applying correctly, that would be super helpful!

In the meantime, I followed this up with the devs in regards to Burn and it is working from what we are able to see.

I have been doing some tests and burning damage seemed to be working fine for me. Most of the times the numbers agree, although sometimes I get deviations from the expected damage, including when fighting poison type enemies and ice type enemies (it seems burning counts as fire type damage). Now, when I tried to reproduce your board state… The same happened to me. It was quite easy to figure the issue, though. Did you have your opponent blinded?

@Jeto It seems that when the opponent is blinded the burning damage gets seriously reduced. Using the same build against the same enemy (orc, to avoid elemental weakness/resistance), when I had it blinded burning did very little damage. When it was not blinded, burning did the damage it was supposed to do (not 100% exactly, I still get some deviations I don’t know where they come from, but still very similar to my calculations).

1 Like

HigureTheStillWind is correct.

Without doing detailed testing I burnt the enemy using flametree set bonus and doing the numbers in my head the burn damage looked about right with imp gems on the board. On the same enemy in the same battle I then used burning darkness to burn them again which also inflicts blind and the burn damage was greatly reduced with the same number of imp gems on the board. Each time I was just hitting end turn to avoid changing things between burning with and without blind applied.

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ponders at what is actually going on in this scene. :thinking:

3 Likes

I reported this myself when I played through this exact scene, appears only the once at least

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I’ve also got a report from a guildmate that buying the new Seasonal relic from the shop with the Platinum Pass causes a freeze/lockup.

Working on farming to currency to see if I can duplicate that.