Update 3.4 Patch Notes

Minor typo towards the end of chapter 1 of 3.4 story mode. Says “sayinig” should be “saying”

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Fixes for these are being worked on and released!

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FYI, I’ve gotten each of the new minions from chests…

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Yeah, the devs fixed it.

Reported the Season portraits not progressing the Portrait goal.

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Got some bug infestations in today’s flash offers.


I had this as well and then it went away after a restarted the game, i’ll let the team know just in case

Also seems to be happening in specific menus, like in Kingdoms or the Tavern but not resolving after a restart - we are looking into it!

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For the issue above, getting it sorted will require a client fix, so for now the bonus reward of Festive Florins are in the process of being disabled.

In some instances, it is causing game crashing, which we want to avoid.

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So like extra florins disabled for the whole event? Is this going to throw the balance of the Event off at all in terms of the cosmetics, minions, and goodies we can get?

To clarify, I’m mainly talking about the deals that you buy with in-game currency. We got bonus florins on day 1 (250 I believe). which seem pretty important since the event is only 3 weeks. If so and if its possible on the non-crown deals, maybe you could just send them out in a email as compensation? I’m only saying if this has a big impact on the event, since I don’t know what deals you all were planning on running for the next 3 weeks. If its not, then obviously don’t worry about it. Just figured I’d mention it though, just in case.

No, we do not include IAPs or bonus-rewarded currency from purchasing IAPs in the festival calculations.

We only base it on what you can earn for free.

The ones included as a bonus reward for those IAPs was exactly that, just bonus currency.

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Oh ok, that’s good to know, thanks.

That’s a shame. The extra Florins were the ONLY reason to buy those deals.

Got several questions from the kingdom about the Season 3 six-piece set bonus:

Does this mean:

  1. All variants count as double per piece?
  2. The game adds up all equipped variant totals for each variant set and adds +1 to the count of those sets?

Also, does the bonus override the six-piece standard limit for variant effects (if not, doesn’t that make the bonus zero for the Ancient Dragon set because you need to equip all six pieces [the variant bonus limit] to activate the effect)?

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I believe its 2, the 6 set bonus adds +1 to each total variant bonus count.

I assume it would let you go to 7, but that said Its kind of a moot point, since currently it can’t happen yet anyway with any of the variant sets we’ve gotten so far…

6 ancient dragon + 2 dreamhold = 4 Fae Touched
6 ancient dragon + 3 lightbringer = 5 Sandswept
6 ancient dragon + 4 serpentine = 6 Swamp soaked
6 ancient dragon + 3 khazduli = 5 Madness
6 ancient dragon + 4 temporal = 6 temporal

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This is beyond confusing. How can you achieve a 6 set bonus with only 5 in the set???

You have to run all 6 pieces of ancient dragon set to get the 6 set bonus, which adds 1 to the count of each variant bonuses equipped. So if for example all you were using was the ancient dragon set, the 6 set bonus would give you 2 of each variant.

What I was pointing above, is the fact that even if you were to run the 6 set ancient dragon bonus with a variant set,its not going to go above 6 pieces anyway. Unless the last set and cache item break this rule, but highly unlikely.

It seems that even if currently there are only 5 ancient dragon set pieces, they have already defined the 6 pieces bonus. Which cannot be achieved currently, of course, we will need to wait until 3.5 and the last piece is released for that.

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For reference down the road after the holidays, servers seems to have an issue about adventures that roll over daily reset and are interacted with after reset (which triggers the daily reset message) but well after reset and before the instance times out.

Example crash codes (has to be account related, because crash occurs even swapping between PC and mobile):


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I have same issues with my game via mobile

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I was on, but there was long loading times after every button press and enemy. I finally just turned it off for now till it settles down.