Ok, so here’s the comments from the 0.38 Patch Notes explaining the need to differentiate Game Modes, just so we are clear where “my perspective” came from:
Changes to Dungeons, Skirmishes, and Challenges
To continue our quest to help differentiate game modes we’ve improved the rewards for Dungeons and Skirmishes and split their rewards. This distinguishes Dungeons from Skirmishes so that there is a clearer purpose to return to both.
- Custom Skirmishes and Dungeons have been moved from the Daily Challenges menu to the Battles tab and updated to suit the new UI
- Skirmish Chests give extra Shards and more Ore
- Food Drop-rates have been decreased to balance this out
- We found lots of Food was being given and not much Ore and it was difficult to upgrade items across the economy
- Dungeon Chests no longer give Shards
- To balance this, they now have a higher chance to give Relics - Especially Higher rarities
- More Armor and Accessories will be available
- Custom Skirmishes and Dungeons have been moved from the Daily Challenges menu to the Battles tab and updated to suit the new UI
- Skirmish Chests give extra Shards and more Ore
- Food Drop-rates have been decreased to balance this out
- We found lots of Food was being given and not much Ore and it was difficult to upgrade items across the economy
- Dungeon Chests no longer give Shards
- To balance this, they now have a higher chance to give Relics - Especially Higher rarities
- More Armor and Accessories will be available
So we have an improvement to access to Shards through Skirmishes making them more meaningful and we have an increase to items and “Relics” from dungeon chests. By removing shards from Dungeon Chests this therefore improved at least Evo items like runes/scrolls (although the targetting of rarity is still forever an issue).
So what is the “improvement” or “fix” here:
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Hey adventurers,
Today we’ve deployed a few changes and fixes to Puzzle Quest 3.
- Dungeon chests (for all dungeons, including main story and seasonal) have had some changes made to their drop rates. They will contain slightly less gear, runes, and scrolls, and slightly more relics and shards.
(all references to improved chance for Relics should be ignored until actual evidence is produced)
It would seem this is actually in direct contrast to the supposed improvements before. What are you seeing @Kafka in your gameplay and what are the developers seeing in their data that suggests these changes were needed. Can you also please address the growing data above about the actual contents of chests relative to the communication here and why this is better for players, particularly as it relates to Seasonal Chests?