Server Push 10th May 2022 - Small Fixes and Improvements

Ok, so here’s the comments from the 0.38 Patch Notes explaining the need to differentiate Game Modes, just so we are clear where “my perspective” came from:

So we have an improvement to access to Shards through Skirmishes making them more meaningful and we have an increase to items and “Relics” from dungeon chests. By removing shards from Dungeon Chests this therefore improved at least Evo items like runes/scrolls (although the targetting of rarity is still forever an issue).

So what is the “improvement” or “fix” here:

(all references to improved chance for Relics should be ignored until actual evidence is produced)

It would seem this is actually in direct contrast to the supposed improvements before. What are you seeing @Kafka in your gameplay and what are the developers seeing in their data that suggests these changes were needed. Can you also please address the growing data above about the actual contents of chests relative to the communication here and why this is better for players, particularly as it relates to Seasonal Chests?

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