Because I’m devil’s advocating against that position as a sounding board for the feasibility of that proposal. In doing so, I am presenting the reality of the matter as a counterbalance against what is being proposed.
Advocating for things that are feasible is a good thing. Advocating for things that have near or actual zero chances of being implemented is not a good thing to be arguing for.
I would with agree with you on that. I also don’t have the energy or desire to write 1000-2000 word posts every time that subject comes up to go into greater detail. That said, it is a core cornerstone of the game’s business model. PQ3 exists to make the devs and publisher money and far more so than just breaking even on production costs. If the game was not projected to do so, it never would have been greenlit to be produced. So, as a TL;DR form, the oversimplistic one-sentence version of the explanation works.
Salty has spoken about this very topic many times on stream. How a game is monetized (and how hard it is monetized) is a function of the developers’ vision for the game, the publisher’s desires for the productivity of the game, and the size of the game’s audience. For example, Salty has held discussions on-stream multiple times on how GoW’s small audience compared to a larger game like Fortnite made producing and selling cosmetics cost-prohibitive to do so. On the other hand, for PQ3, the recent dev stream with Sirrian implied that the expected audience of PQ3 (as a stronger brand to market than GoW) is allowing them to consider creating cosmetic things. Whether that comes into reality or not, is another matter altogether.
Early in GoW’s life, the game had a similar business model to the one you are suggesting. Create a good game and make it enjoyable with the result being that players reward the devs for that effort. That business model ended somewhere around the 4.x series of updates to the model that is being used today. The publisher is not going to allow the devs to back to the previous business model for PQ3. They expect PQ3 to bring in more money that GoW does and goodwill alone does not achieve that goal. And yes, that’s capitalism.
I fully agree with you on that. It’s a hard concept to discuss at the moment without being able to see what the majority of the game’s economy looks like. Hoping that the imminent 0.36 will shed paint a much clearer picture of the economic landscape for us to productively debate.
Devs aren’t really into pity mechanics though. They want the player to directly buy things than get awarded them through some sort of default mechanic. That’s one of the likely purposes of Crowns in this game, to directly buy things that a player wants.
Also, if the game’s economies are going to be designed close to that of the model used in GoW, there’s going to be a distinct limit on what is going to be farmable. As Sibellos has said elsewhere, the key currencies are likely going to be strictly controlled and slowly drip-fed to players. I agree with their assessment of their observations towards the likely economy that is going to be revealed in 0.36.