This is not a specific issue. It’s a perpetual issue. And what does it matter? It’s a constant choice that clearly is a failing one. We are not children. There are always changes that are both good and bad. But they continually fail to announce the negative ones even when updates materialize. That’s not standard practice. That’s lying through omission.
No one “expects” anything because of massive communication failures around potential changes. Plenty of games give insight to changes that are “upcoming”. If you are changing something now, particularly if it’s a “nerf” due to an upcoming change, then say what the balancing change is. Stop pretending this not disclosing changes is some sort of normal practice. What else are they changing in the background and not disclosing to players?
People who bought the Gold pass likely won’t complete even half of the Legendary item goals. People who bought the Platinum Pass won’t complete hardly any if even one of the Mythic item goals. Plenty of non-pass buyers completed at least one Legendary goal by getting lucky with an Anthrite Shield pull. Several platinum pass purchasers still don’t have an Anthrite Shield to show for it. This randomness is tiresome. So by your definition the design is a failure. Stop pretending as if this was well planned effort with specific incentives that match the value put in.
Prediction Predictions. Why not just inform players as to that as opposed to the constant silence. This was 5 days ago:
If this really is a component of Update 1.2, why not just simply state that something generally is coming. Again, failure. If it does actually materialize in 1.2, what did they accomplish by not confirming anything at this point? Nothing.
Once again, we don’t need Dev-splanations or Dev-predictions. We need clear communications from the developer via the CX team about all changes that occur so that players understand how it impacts their gaming experience. That’s being professional. Constantly failing this is being unprofessional and borderline deceitful.