That’s a fair statement to present. I’m now more or less finished with the Season, as there’s nothing left that is obtainable for me to realistically reach. Everything that’s left for me on the Goal board is either ascending things to Legendary or Mythic.
“Final” completion stats for me:
As I have said previously, I do believe that the Goal board is designed around some future state of the game where Glyphs/Relics are more obtainable than they are now (perhaps 1.2?). It is frustrating to some degree to leave tasks uncompleted simply because they are impossible to achieve.
In any lootbox/gacha system where there is no maximum pity mechanic, there is always the possibility that the player will walk away empty-handed. Gems of War does not have a pity mechanic on Mythic troop pulls and relies on the Soulforge as a backup pity-like system. I think that PQ3 will probably follow a similar mechanic with no direct pity system in place during the Season, with one of the roles of the Archive as a second chance and/or pity-like system for things that were unable to be obtained during the Season’s scheduled run.
I didn’t say that the system design was failure.
I am walking away from this Season with three Legendary minions. One of them (the Gravel Worm) was a very lucky cache drop, but I crafted and raised the other two from scratch using the resources made available to me with my Gold Pass and some minion Glyphs that were rotting in my inventory. I have only a passing interest in the belt and perhaps the crossbow, but not enough interest to warrant significantly investing in either of them at this time, keeping a copy of each in inventory for future possible consideration. I have an interest in Tangled Skulls, but it is simply too weak of a debuff after considerable testing in Elite Mode to warrant the investment to Legendary or Mythic.
As I did not buy the Platinum Pass, I have no expectations for any of these minions to reach Mythic ascensions during this Season. Ultimate Cache drop rates for Mythic relics also say that’s not going to happen as I do not have access to the weekly Mythic relic purchase in the Rewards shop.
That said, I will say that there are insufficient resources available with the Season Rewards system to achieve all of the ascension Goals currently, ignoring Glyphs entirely. Even with a Platinum Pass and somehow constantly clearing Difficulty X Season Dungeons and rolling favorable RNG within the Ultimate Cache, it is currently not realistically possible to obtain enough season currency to pull enough Legendary and Mythic relics to complete all of the ascension Goals before the Season expires.
The system needs some tweaking, and I’m sure the devs are collecting data to do just that. But it’s not a design failure, as you claim it is. While needing some fine tuning, the system is more or less performing the way the devs designed it to work. I strongly doubt the devs consider the Season system to be a failure as currently implemented. Granted, there are a lot of resource traps and pitfalls in the system to waste a player’s scarce season currency to hinder progress, but that’s likely by design as well to incentivize additional season currency purchases in the Season Rewards shop that refresh weekly.
Given the likely very significant impact of the upcoming Guild rework, possibly landing this coming week, it would be appreciated if the devs gave some sort of preview of the changes that will be coming so that guilds can prepare for these changes and not be completely blindsided by them.