No probs, Sibelios, you couldn’t have known, and I know it was the worst timing for me to go awol. Murphy’s law!!!
Me too, oddly though that meant I needed less Gear and more shards to evolve the Gear to find the exact piece I was looking for, so I have a shard shortage rather than a Gear shortage.
Sibelios mentioned Shards are easy to farm in Skirmish, and you wouldn’t farm Dungeons if you were after Shards… Guess who plays Dungeons almost exclusively sheepishly raises hand I have very much been playing PQ3 for fun and less so on the maximising my progress side of things so I hadn’t even stopped to think about doing Skirmishes to get more shards. Needless to say, since that convo I’ve been playing more Skirmishes (although subsequently having less fun, so I stopped doing that again) 
^ This 200% this. It’s less that we like doing it in increments and more a necessity for our live service games. Games that only launch once get more time to perfect all their systems before that one launch, whereas live service have to constantly update everything, we do our initial launch then as we get feedback and add new features or change things, the economy has to be rebalanced over time. You’re always on the ball with this stuff @Lyrian - if we introduce a change that seems incomplete or less than you want, it’s usually because of 2 reasons:
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We undershot so we could buff it later if we missed the mark (buffs are always better than nerfing it if we overshoot the mark on the balance)
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We have more changes around the corner to add more of the things/balance the current thing out more and something is just the start of what’s to come.
CX have made sure we put forward that re-rolling element and attributes is the big thing players want/need.
On a personal note, there’s not much I don’t agree with in this thread. I’ve also raised collecting Glyphs to be problematic and plan to again at a future point (no doubt, not too distant future).
Regarding the Shards vs Gear drop rate topic and how this recent change seems to roll things back to before we said we want to make Dungeons and Skirmishes more distinguished from each other in the chest drops, you’ve all got a point! I mentioned this to Sirrian and I know he was going to discuss it with the other Producers.
I don’t have the exact drop rates, but I did confirm that the drop rates haven’t reverted back to pre 0.38 (which I believe was the update we made the Dungeon chests drop more Gear and Skirmish drop more Shards). In other words, “less Gear in Dungeon chests” is still more Gear than the drop rates in 0.38’s update. Of course I can’t find the spot in the patch notes I’m thinking of right now but I’m sure it was between 0.36 and 0.38.
We were getting feedback that players wanted more Shards and Relics and the data we had from the game itself was definitely showing most players needed more Shards and less Gear.
I think the thing was that probably, from this discussion, more shards were wanted from Skirmishes rather than Dungeons and in retrospect I think we should have drilled down into that feedback more, which is definitely something we as a CX team will keep in mind in future when taking any feedback.
Having said all this, if there were a way to re-roll element and attributes on Gear, then we’d probably find we need less shards again.
We mentioned this topic again today to the team to give them a heads up we’ll have more questions for them throughout the week. Some of the team including Sirrian are in the office last and this week moving all our machines and getting the internet setup etc for the new office, so any updates I have from the team will come later in the week when they’re more available for these sorts of discussions and not AFK sorting out our new office.
If you have any further questions or comments in the meantime please yell out. I do think this is a good discussion.