No probs, Sibelios, you couldnāt have known, and I know it was the worst timing for me to go awol. Murphyās law!!!
Me too, oddly though that meant I needed less Gear and more shards to evolve the Gear to find the exact piece I was looking for, so I have a shard shortage rather than a Gear shortage.
Sibelios mentioned Shards are easy to farm in Skirmish, and you wouldnāt farm Dungeons if you were after Shardsā¦ Guess who plays Dungeons almost exclusively sheepishly raises hand I have very much been playing PQ3 for fun and less so on the maximising my progress side of things so I hadnāt even stopped to think about doing Skirmishes to get more shards. Needless to say, since that convo Iāve been playing more Skirmishes (although subsequently having less fun, so I stopped doing that again)
^ This 200% this. Itās less that we like doing it in increments and more a necessity for our live service games. Games that only launch once get more time to perfect all their systems before that one launch, whereas live service have to constantly update everything, we do our initial launch then as we get feedback and add new features or change things, the economy has to be rebalanced over time. Youāre always on the ball with this stuff @Lyrian - if we introduce a change that seems incomplete or less than you want, itās usually because of 2 reasons:
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We undershot so we could buff it later if we missed the mark (buffs are always better than nerfing it if we overshoot the mark on the balance)
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We have more changes around the corner to add more of the things/balance the current thing out more and something is just the start of whatās to come.
CX have made sure we put forward that re-rolling element and attributes is the big thing players want/need.
On a personal note, thereās not much I donāt agree with in this thread. Iāve also raised collecting Glyphs to be problematic and plan to again at a future point (no doubt, not too distant future).
Regarding the Shards vs Gear drop rate topic and how this recent change seems to roll things back to before we said we want to make Dungeons and Skirmishes more distinguished from each other in the chest drops, youāve all got a point! I mentioned this to Sirrian and I know he was going to discuss it with the other Producers.
I donāt have the exact drop rates, but I did confirm that the drop rates havenāt reverted back to pre 0.38 (which I believe was the update we made the Dungeon chests drop more Gear and Skirmish drop more Shards). In other words, āless Gear in Dungeon chestsā is still more Gear than the drop rates in 0.38ās update. Of course I canāt find the spot in the patch notes Iām thinking of right now but Iām sure it was between 0.36 and 0.38.
We were getting feedback that players wanted more Shards and Relics and the data we had from the game itself was definitely showing most players needed more Shards and less Gear.
I think the thing was that probably, from this discussion, more shards were wanted from Skirmishes rather than Dungeons and in retrospect I think we should have drilled down into that feedback more, which is definitely something we as a CX team will keep in mind in future when taking any feedback.
Having said all this, if there were a way to re-roll element and attributes on Gear, then weād probably find we need less shards again.
We mentioned this topic again today to the team to give them a heads up weāll have more questions for them throughout the week. Some of the team including Sirrian are in the office last and this week moving all our machines and getting the internet setup etc for the new office, so any updates I have from the team will come later in the week when theyāre more available for these sorts of discussions and not AFK sorting out our new office.
If you have any further questions or comments in the meantime please yell out. I do think this is a good discussion.